We hunt monsters 14, p.80

We Hunt Monsters 14, page 80

 

We Hunt Monsters 14
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  Effects: +2,500 to Agility. Three times per day, use Steam Stream to increase your speed by a factor of 5 for 60 seconds.

  Value: 25 large & 8 small gold bricks

  Name: Ingnous’ Pyromantic Fireboom

  Quality: *M* Legendary

  Item Type: Belt Clip

  Effects: +10,500 to Strength. Three times per day, use Fireboom to wrap your body in crackling blue flames that burn hot enough to scorch the soul, inflicting burn and electrical damage equal to the user’s own Strength stat for 60 seconds to anyone who makes physical contact.

  Legendary Effect: Any Active skills using fire effects inflict triple their base damage.

  Value: 165 large & 2 small gold bricks

  Name: Ingnous’ Hellfire Wrap

  Quality: *M* Legendary+

  Item Type: Ring

  Effects: +14,500 to Strength & Agility. Use any of the following effects once per day: Hellfire Wrap – cover your body in powerful friction-based flames, boosting your physical damage by 50 for 30 seconds. Spatial Compression – fold space in on itself, trapping an enemy within two opposing forces, locking them in place and turning any active effects against them. Storm Beam 2.0 – gather the power of Ingnous’ storm and unleash it on the battlefield, inflicting massive damage on a single target.

  Legendary+ Effect: Once per day, use Ingnous’ Soul to infuse your muscles with the power of the fallen Section Boss. Agility and Armor will be enhanced by a factor of 25 for ten minutes per day. While you will still take damage, no attacks will be able to pierce past your skin.

  Value: 1,500 large gold bricks

  Name: The Heart Between Worlds

  Quality: World

  Item Type: Earring

  Effects: Twice per day teleportation of up to entire armies.

  Value: Incalculable

  Name: Orion’s Broken Star

  Quality: Mythical

  Item Type: Ring

  Effects: +500 Strength & Agility. Twice per day, use Shattered Star to rain destruction from above. Once per day, use Broken Star to shatter one item.

  Value: 32 large & 8 small gold bricks

  Name: Ripper Progenitor’s Icebound Soul

  Quality: Mythical

  Item Type: Ring

  Effects: +600 Endurance, +300 Strength & Agility. Three times per day, use Icebound Rend to accelerate your movements and slow opponents for 60 seconds.

  Value: 32 large & 8 small gold Bricks

  Name: Regal Avatar’s Aura

  Quality: Mythical

  Item Type: Ring

  Effects: +1,000 Endurance. Once per day, use Regality’s Sun to imbue your body with the power of the Regal Avatar for 30 seconds.

  Value: 30 large & 2 small gold bricks

  Name: Vanity Avatar’s Mirror

  Quality: Mythical

  Item Type: Ring

  Effects: +1,000 Agility. Once per day, use Vanity’s Reflector to imbue your body with the power of the Vanity Avatar for 30 seconds.

  Value: 30 large & 2 small gold bricks

  Name: Brutality Avatar’s Gauntlet

  Quality: Mythical

  Item Type: Ring

  Effects: +1,000 Strength. Once per day, use Brutality’s Fist to imbue your body with the power of the Brutality Avatar for 30 seconds.

  Value: 30 large & 2 small gold bricks

  Name: Avatar Token

  Quality: Mythical

  Item Type: Pendant

  Effects: Allows the wearer to claim the Race of Avatar along with all its bonuses. Power from said Race will be allocated based on the wearer’s own strength.

  Current Bonuses: +500 to all stats, for 1 hour a day, equip Avatar’s Spiritual Armor to Triple all stats.

  Value: Incalculable

  Name: Dragon Core Ring

  Quality: Mythical

  Item Type: Ring

  Effects: +1,200 Strength. Once per day, use the Sage-level Dragon’s Breath skill. Damage will vary.

  Value: 140 large gold bricks

  Name: Sartori’s Ring of Annihilation

  Quality: Mythical

  Item Type: Ring

  Effects: +2,000 Endurance, +1,200 Strength. Once per day, use Mountain’s Burial to infuse your next attack with the unstoppable might of Sartori the Ore-Guzzler.

  Value: 945 large gold bricks

  Warning! This item has blowback damage.

  Name: Dragon’s Heart Clip

  Quality: Mythical

  Item Type: Belt Clip

  Effects: +700 Strength & Endurance. Once per year, use Draconic Heart to reverse zeroed-out HP. Note: This effect will automatically activate upon certain death.

  Value: 1,200 large gold bricks

  Orc Emperor’s Crown & Scepter

  The story of the Orc Emperor is known throughout Orcish culture. Though most believe it to be a myth, the Emperor is indeed real. Guarding his kingdom for thousands of years against all intruders, the Emperor has never once been defeated in battle, that is, until today. He ruled with an iron fist, commanding his legions of fighters, including Raid, Section, and Assault Bosses to do his bidding. Over the years, he had amassed many treasures, the most coveted of which were his Crown and Scepter. The crown gave him both the authority over his lesser minions and the strength to repel all outsiders, while the Scepter gave him the ability to lend his own power to those he believed were deserving and commanded absolute loyalty.

  Quality: Ancient

  Item Type: Ring

  Effects: +6,000 to Strength, Agility & Endurance, +3,250 to Luck, +1,500 to Wisdom, +750 to Vitality. This item may only be removed by the wearer or taken from the wearer’s corpse. It cannot be unequipped or removed by any other item, effect or locational restriction.

  Additional Effects: You may summon any number of Orc Bosses that you have personally fought or witnessed fighting. There is no restriction on their number or duration of summoning. They will retain their full strength, skills and autonomy, though they will be subservient to you as the wearer of the Crown and Scepter. Once dismissed, they will recover their Health, Stamina and Mana at a rate of 3% per hour.

  Ancient Effect: You may imbue your summoned orcs with 5% of your total stats, increase their skill and spell damage by 50% and have them take any damage meant for you.

  Warning! If used in this manner, summoned orc HP will drop by 2% per second. If an orc is designated to take a hit for you, they will take all the damage they can and then expire. All remaining damage will still be taken by you.

  Note: If an Orc dies while under your command, you will no longer be able to summon them

  Value: Incalculable

  Afterword

  What’s up, Super-People?! I hope you enjoyed book 14 – and the second-to-last book – of the We Hunt Monsters series! I do apologize for the cliffhanger, but I couldn’t think of any other way to end it ahead of book 15.

  As we’re getting close to the end of the series, I know it might seem pointless to keep leaving reviews, but trust me when I say that every single one counts.

  Book 14 is the largest book I’ve ever written, and one of the hardest as I faced numerous health issues along the way, so please be kind and leave a rating or review. I really appreciate each and every one of them.

  Thanks again for reading, and I hope to see you all back again for the next one.

  If you love GameLit or LitRPG as much as I do, you should check out these amazing pages. You can keep up with your favorite genre of books, all while being part of an awesome community.

  GameLitSociety

  Spoiled Rotten Readers

  LitRPG Books

  Check out my website for news on current and upcoming releases, blog posts, artwork on characters, and other exclusive content. You can also contact me directly through the site if you have any questions.

  AaronOsterAuthor.com

  Follow me on Amazon to be notified of all releases as they come out.

  Author Page

  You can support me on Patreon if you want some exclusive previews, benefits, and access to a full beta read of the books before they are released. You can also follow me on my various social media accounts as that is where I do giveaways and the like.

  Patreon: Rise to Omniscience

  Instagram: Aaron Oster

  Facebook: Aaron Ostreicher

  Facebook Fan Group: Aaron Oster's Supermage Army

  Coming Next

  Shadesmite, Rise to Omniscience 13 (Series Finale)

  We Hunt Monsters 15 (Estimated by the end of the year)

  Unconquerable, Book 1 (Announcement coming soon)

  Master of Monster Arts, Book 3 (Announcement coming soon)

  Series by Aaron Oster

  Complete

  The Rules

  Somerset: Book One

  Pendrackon: Book Two

  Grempire: Book Three

  Buryoku

  Power: Book 1

  Light: Book 2

  Water: Book 3

  Wind: Book 4

  Fire: Book 5

  Earth: Book 6

  Darkness: Book 7

  Weakness: Book 8

  Spirit: Book 9

  Beast: Book 10

  Ghost: Book 11

  Archfiend: Book 12

  You can also pick up either series as a box set on Kindle or Audio!

  Ongoing

  We Hunt Monsters

  Book 1

  Book 2

  Book 3

  Book 4

  Book 5

  Book 6

  Book 7

  Book 8

  Book 9

  Book 10

  Book 11

  Book 12

  Book 13

  Book 14

  Book 15 (Finale, coming end of 2025)

  Mayhem

  Book 1

  End of the World

  Book 1

  Book 2

  Book 3 (Series Finale TBA)

  Master of Monster Arts

  Book

  Book 2

  Book 3 coming soon!

  Rise to Omniscience

  Arc One

  Supermage: Book One

  Starbreak: Book Two

  Skyflare: Book Three

  Solarspire: Book Four

  Stormforge: Book Five

  Arc Two

  Silverspear: Book Six

  Sandqueen: Book Seven

  Sunscorch: Book Eight

  Serpentlord: Book Nine

  Soulstream: Book Ten

  Arc Three

  Stoneheart: Book Eleven

  Steelburst: Book Twelve

  Book Thirteen (Shadesmite, Finale October/November 2025)

  You can also pick up books 1 - 5 and 6 -10 as a box set.

  Audio box sets are now available as well.

  Land of the Elementals

  Rampage: Book One

  Emerald: Book Two

  Origin: Book Three

  Reign: Book Four

  Book 5 (Series Finale) TBA

  Shattered Kingdoms

  Age of Ancients: Book One

  Time of Titans: Book Two

  Book 3 (Series Finale) TBA

  All dates are only an estimate and are subject to change. Please check my social media for any and all updates.

 


 

  Aaron Oster, We Hunt Monsters 14

 


 

 
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