We Hunt Monsters 14, page 77
*You may teach this skill to others at the Intermediate level
Shard Sponge
Level: Grandmaster - III
You can absorb attacks and throw them right back in someone’s face
Cost: 8,000 STA
Effects: You can absorb an enemy attack and redirect it back at them, inflicting 2.5 times the damage of the incoming attack.
Once per day, cast the skill Shard Leveler to restructure an incoming attack and return it to its source at 10X its current power. Warning! Allies will not be immune from any collateral damage or blowback. Use with caution.
Once per day, cast the skill Overwhelm to return an enemy attack at the instant at which it is cast at five times its current power. This attack cannot be blocked or avoided.
Cooldown: 24 hours
*This is a Unique skill. It may not be taught to others.
Lightswap
Level: Grandmaster - I
Jump around like a firefly, where will you pop up next!?
Cost: 5,000 STA
Effects: You can swap places with any item within sight. You may take others along with you, even if they are not making physical contact.
Once per day, use Spatial Swap to plant an Anchor Item. You may swap places with your placed Anchor Item at any time, even if it is not in sight. You may place up to 5 Anchor Items, but only one may be placed per day.
Cooldown: 5 minutes
Monstrous Slayer
Level: Grandmaster - V
You can deal damage to and drain power from monsters based on their classification.
Cost: 5,000 STA per sec
Effects: You may target a monster, draining power to store. The power will increase your HP while simultaneously draining every aspect of the monster’s physical ability. When properly charged, the acquired health can be unleashed in one attack that will do scaling damage based on the monster’s power.
Basic - 0.1%, Field Boss - 0.3%, Boss Monster - 0.65%, Raid Boss - 1%, Section Boss - 2%, Assault Boss - 4%, World Boss - 6%
Once per day, use Abyssal Rupture to summon a localized black hole that consumes all monster damage for 30 seconds.
Once per day, use World-Eater’s Maw to devour 100% of all monsters’ power in a 100-yard radius for 5 seconds.
Restrictions: Can only be used on non-sentient monsters, can only be used in Monstros’ sovereign waters
Cooldown: N/A
*This is a unique skill and cannot be taught to others.
Imminent Domain – Special Skill
Level: Grandmaster - I
Access to a spectacular and very special skill only available to Spirits.
Cost: N/A
Effects: Imminent Domain allows you to spread your own aura over a space, locking everything but two specific targets in time. This will, in effect, shut you off from the rest of the world, while both empowering your own skills and repelling any attempts at interfering with their activation.
This skill does not cost anything to activate, but it does have a timer, and once it runs out, a non-ignorable cooldown of 72 hours will come into effect.
Duration: 18 minutes
Cooldown: 72 hours
*This is a Special Skill and cannot be taught to others
Spirit of Monsters - Ultimate
Level: Grandmaster - I
By fighting monsters, you yourself have learned to embody their very essence into your being, but you are not tainted by their same mindless savagery. You are far more than that. A being who’s contended with Avatars, Spirits, Inquisitors and the greatest monsters on four of the five continents of Raiah. There is no Spirit of monster-kind, at least not yet, but you certainly have the makings of one…
Cost: 25,000 STA per sec
Effects: Your muscles and bones become impossibly dense and resilient, and your physical power is commensurately boosted to that of a monster with similar stats. Awareness is heightened, and mental fortitude is increased.
Secondary: For the price of 250,000 Stamina, you may use the Embodiment of the World skill, infusing your body with the power of the four World Monsters you have defeated for 60 seconds per day.
Penultimate: For the price of 500,000 Stamina, you may use the Embodiment of Spirit skill, infusing your body with the power of every Avatar you have defeated for 60 seconds per day.
Ultimate: For the price of 1,000,000 Stamina, you may embody the physical form of the yet-to-be-born Spirit of Monsters for 30 seconds per week.
In this form, all enemy damage will be reduced to zero, your Imminent Domain will cover the entire continent, and you will gain access to the following skills at the Spiritual-Sage Level: Overpower, Terrible Roar, Spirit’s Reign & Unbridled Might.
Note: None of these skills may be recharged once used. The full cooldowns for each apply.
Cooldown: N/A
Passive Skills
Sage of War
Level: Sage – Peak
You are a master of all warfare and have reached the very peak in this area. Tactics. Armed combat. Unknown landscapes. While others might struggle in these areas, none are obstacles to the Sage of War, who thrives in all three. A Mythical figure of legend, the Sage of War embodies the best qualities of all warfare, while having the weaknesses of none. Enemies flee before you, while allies will flock to your banner. A Sage of War is the very essence of perfection and has been known to overthrow countries in a matter of days. A skill of this kind has not been seen in millennia, as the requisite requirements are too great for all by the select few. As the killer of the Spirit of War, you have inherited a small fraction of his power, and thus, the skill has been improved.
The following effects apply.
(1) 10% chance for enemy armies to flee (2) All weapons can be wielded with perfect form (3) Battle plans, wars and battlefield tactics come with ease (4) Enemies will suffer a 15% decrease to all stats (5) All armed & unarmed damage is increased by 100% (6) Combat is streamlined & Party members receive a 15% stat boost (7) Full mental communications (8) Fall damage is negated (9) Doubled movement speed on rough terrain no matter the grade (10) 25% increased Agility in rough weather (11) Large-scale wars will always favor your side (12) Food & Water consumption halved for you & anyone in your party (13) HP, MP & Stamina of all party members recovers 60% faster
Unique Effects: Active skill damage increased by 50%, Tactical thinking increased by 75% in battle, Counts as 3 skills for your Title, Warparty Leader empowers up to 5 chosen commanders with 20% of your overall stats
Since this is a combination of 3 Sage-level skills, your rewards will be tripled.
*You may teach any of the following skills to others at the Advanced level: Bladed, Ranged or Blunt Mastery, Martial Arts, Warmaster, Tactician & Ranger.
Peak Health
Level: Sage - Peak
You have reached the very Peak of physical health. Stamina and Health will regenerate as quickly as possible for your mortal body. You will recover from wounds much faster and will take far less damage while in battle. Your Stamina will deplete at the slowest rate possible for your mortal body.
Three times per day, if your HP would hit zero, it will instead stay at one point. Three times per day, you can fully restore yourself to perfect health, bringing HP & Stamina to their maximum and also rid yourself of any built-up fatigue.
Once per day, use Endless Vitality to regenerate HP & Stamina as quickly as it is lost for 60 seconds.
+125% Increased HP & STA regen, +500% Recovery speed, -50% Damage, -50% Stamina depletion
*You may teach this skill to others at the Advanced level.
Quick Learner
Level: Sage - VIII
You have reached the peak of skill in advanced learning. Your constant thirst for growth and the pursuit of knowledge have pushed you farther than anyone could have dreamed. You can now confidently say that you’re the smartest guy in the room, and no one will be able to refute that claim once you show them this!
The world is full of stupid people, so I can’t promise there won’t be some who will still try despite the proof staring them in the face, so don’t let your ego get the best of you. Egotistical scholars are often disliked.
While the skill itself will no longer improve, reaching the peak of Sage had its advantages.
+99% Chance to learn new skills, +150% Growth to all skills, +40% Chance to learn higher-tier skills, +10% chance for a skill to skip to the next tier upon upgrade
*You may teach this skill to others at the Intermediate level.
Punisher
Level: Sage - VII
You were never one to allow your enemies to escape. You punish all with brutal efficiency. All of your blows strike twice as hard. Ignore 25% of all armor.
While the skill itself will no longer improve, reaching the peak of Sage has its advantages.
+300% Critical, +400% Damage if struck first, +5% Chance to Insta-kill, regardless of level, 10% chance to take 0 damage from physical attacks
*You may teach this skill to others at the Intermediate level.
Discerning Eye
Level: Sage - Peak
You have reached the very Peak of skill in discerning the world around you. You can analyze your surroundings, identifying anything regardless of the level of skill advancement. Nothing will be hidden from you, even sights normally invisible to mortal eyes. You will spot hidden treasures and ancient secrets that were previously impossible to find. You can identify the true value of any item. You can always get the best price available at shops.
You can now see personal information about someone, delving deeper into their psyches and sometimes being able to glean secrets from the deepest recesses. You probably don’t want this to get out, though.
This skill will function, even without physical sight, and the world will be visible to you in shades of aura. So long as you have this skill, you will never truly be blind.
*You may teach this skill to others at the Advanced level.
Hunter of Myth
Level: Sage – Peak
You are a master monster hunter and have reached the Peak in this area. You’ve done what no one else has ever done before and become a monster hunter of such legendary proportions that you have been enshrined in the mythos of monster hunting forever. Now a Peak Sage, you tower above all others. Other monster hunters’ accomplishments seem like nothing when compared to your own. They can only bask in your glory and beg for just a scrap of your Sagely wisdom. Hunter skills now affect M-Tagged monsters in the same way as regular ones.
+300% Damage, +150% Armor piercing, +500% Critical, 8% Chance to Instakill anything below your level, Instakill any monster more than 30 levels below your own
Thrice per day, cast the skill: Monster’s Bane, to inflict level X400 damage over the course of 45 seconds.
Twice per day, cast the skill: Lock, to freeze a monster in place for 150 seconds.
Once per day, cast the skill: Monstershock to halve a monster’s HP (cannot be used on Assault & World Bosses)
Once per day, cast the skill: Age of Mythos to bring a slain Section Boss or below back from the dead to fight on your behalf. Section Bosses will remain for 60 seconds. All below will remain for 150 seconds.
Once per week, cast the skill: Extermination to Instakill every monster in your vicinity (cannot be used on Section Bosses and above)
(XP values 5,000/Field Boss, 8,000/Boss, 12,000/Raid Boss)
*You may teach Legendary Monster Hunter to others at the Advanced level.
All-Terrain Psycho
Level: Sage - I
You are a reckless psycho without a license to kill, but guess what? You don’t care! You have taken reckless, psychotic driving to a level no one in this world even believed to be possible and become a Sage of a skill unique to you.
You can drive any vehicle with four wheels, regardless of terrain or condition. Falls now do no damage to any carriage you drive. Impacts do 75% less damage to any carriage you drive.
Once per day, cast Tunnel Psycho to warp space around your carriage, traveling to any destination you have in mind, so long as you’re ramming it.
Once per day cast: Indestructible to increase the speed of your ramming carriage by a factor of 3 while making it impervious to damage.
While the skill itself will no longer improve, reaching the peak of Sage had its advantages.
+100% Increased comfort, +95% Endurance to Vehicle, +50% Speed on rough terrain, +100% Vision at night, Perfect Vision in poor weather, +85% Damage when ramming, +75% Damage when hitting random bystanders, +25% Damage when ramming monsters
*You may teach Rough Wagoner to others at the Intermediate level
Judgement
Level: Sage - VI
Your judgment is second to none, whether in battle, on the road, or in social situations. Mediate for longer to gain greater results. Mental training can now raise active skills at the same rate as normal, while active training speed will double skill gains.
While the skill itself will no longer improve, reaching the peak of Sage had its advantages.
+100% Focus, +400% Focus after 3-minute meditation, +1,000% Focus after 15-minute meditation, Immunity from focus-related debuffs, +95% chance to not blunder in social situations, +50% chance to succeed in a skill breakthrough during mental training, +10% resistance to all debuffs
*You may teach this skill to others at the Intermediate level
Prodigy
Level: Sage - IV
You’re a prodigy in all things you do, and have reached heights that none could even imagine.
+50% Effectiveness to all skills, +50% Experience gain, +50% Skill growth, +25% increased Agility during combat
*You may teach this skill to others at the Intermediate level
Spirit Crafting - Spirit Skill
Level: Grandmaster - I
You have the ability to craft Elixirs that will permanently boost stats when consumed. You may craft Elixirs up to the Grandmaster level.
Automatic +10 to any crafted Elixir.
100% chance of success when crafting Novice through Intermediate-level Elixirs
75% chance of success when crafting Advanced-level Elixirs
45% chance of success when crafting Master-level Elixirs
15% chance of success when crafting Grandmaster-level Elixirs
Once per day, you may cast the skill: Spirit Infusion to give an automatic +25 to any crafted Elixir of Advanced or higher.
Once per day, you may cast the skill: Soul Infusion to infuse the Essence of a Monster into an inanimate object and bring it to life. If the object is unable to handle the strain, it will explode, causing level X50 damage to everyone within the 50-yard area of effect.
Once per week, you may cast the skill: Restoration of the Lost to turn an inanimate prosthetic into an Integrated prosthetic.
(See below for the full list of known recipes)
Probability
Level: Sage – Peak
You have reached the very Peak of skill in probability and evolved it beyond what should be possible. You have the power to predict the most likely outcome of any situation by weighing the facts as you see them. All situations will be streamlined, giving you access to a vast swath of information and likely outcomes.
Future sight is now available in small increments of 1-5 seconds, depending on the situation. Unknowns become known through simple deduction.
All correctly chosen probabilities will increase overall effectiveness by 25% (stackable).
*You may teach this skill to others at the Advanced level.
Intimidation
Level: Grandmaster - I
You can scare people with your looks alone! (Yikes) Your actions have taken you further down the path of being a scary, scary man.
Effects: 100% Chance to force someone of a lower level to back down, 50% chance for someone to flee in terror, 20% chance for someone to soil themselves, 7% chance for someone to drop dead in terror
Once per day, use Aura of Terror to inflict physical damage on a single target equal to ten percent of their total HP.
*You may teach this skill to others at the Beginner level
Stacked Odds
Level: Master - I
You’ve never been one to challenge weaklings or those below your level. Some might say you’re a bit of a masochist, while other masochists would say you simply enjoy the thrill of a challenge. Regardless, you seem to have a propensity for fighting those way above your own weight class.
Note: This skill does not work on non-intelligent races
10 Lv Gap: -15% damage taken
15 Lv Gap: -20% damage taken, Immune to all stun-type debuffs
19 Lv Gap: -25% damage taken, Immune to all stun-type debuffs, 4% chance of skill reflection
*You may teach this skill to others
Extender
Level: Grandmaster - I
You seem to have a lot of short-range Active skills. Everyone knows that a balanced fighter doesn’t rely on a single form of combat. Luckily for you, you don’t have to!
Current Reach: 20X Arm Reach
Three times per day use: Ultimate Reach to hit any target with a physical skill up to 50 yards away
Once per day use: Spatial Extension to hit any target in your line of sight, inflicting triple damage
*You may teach this skill to others at the Beginner level
Unconquerable Aura
Level: Grandmaster - I
Alvin the Unconquerable had a super-scary glowy aura about him. Some people claimed it let him fly. Others said it made him invulnerable. Others still said it made him the strongest man alive. Now, you get one too! At the Master level, this is less of a baby version and more juvenile than anything. Keep going, and maybe you’ll be as strong as him one day.
Effects: While active, boosts skill damage by 50%. Increases Armor by 50%. Increases all stats by 20%, imbues the user with the Weightless skill, allowing for flight at the cost of 3 Stamina per second, per foot of height. Will make you glow like a bonfire.
This skill can be toggled on and off.
Once per day, use Unconquerable Overdrive to increase your physical stats by a factor of 5 for 30 seconds.
Wood Carving
Level: Intermediate - I
You’re telling me you hacked a tree into a crude boat and you’re already at the Intermediate level?! Something definitely seems fishy here.








