Ender's Game

     Orson Scott Card

Ender's Game

Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast. But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails. Source: hatrack.com

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    Speaker for the Dead

     Orson Scott Card

Speaker for the Dead

In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: the Speaker for the Dead, who told of the true story of the Bugger War. Now long years later, a second alien race has been discovered, but again the aliens’ ways are strange and frightening…again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery…and the truth.

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    Ender's Shadow

     Orson Scott Card

Ender's Shadow

**Welcome to Battleschool.** Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists—He is way too small for that—But with brains. Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness. What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander—Ender Wiggins—perhaps his only true rival. Only one problem: for Bean and Ender, the future is *now*.

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    Shadow of the Giant

     Orson Scott Card

Shadow of the Giant

Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School.

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    Empire

     Orson Scott Card

Empire

The American Empire has grown too fast, and the fault lines at home are stressed to the breaking point. The war of words between Right and Left has collapsed into a shooting war, though most people just want to be left alone. The battle rages between the high-technology weapons on one side, and militia foot-soldiers on the other, devastating the cities, and overrunning the countryside. But the vast majority, who only want the killing to stop and the nation to return to more peaceful days, have technology, weapons and strategic geniuses of their own. When the American dream shatters into violence, who can hold the people and the government together? And which side will you be on? Orson Scott Card is a master storyteller, who has earned millions of fans and reams of praise for his previous science fiction and fantasy novels. Now he steps a little closer to the present day with this chilling look at a near future scenario of a new American Civil War.

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    First Meetings in Ender's Universe

     Orson Scott Card

First Meetings in Ender's Universe

Meet Andrew "Ender" Wiggin, the unforgettable boy-hero of *Ender's Game*--winner of the Hugo Award and the Nebula Award for Best Novel--and enter his Universe through this collection of stories. "The Polish Boy" is John Paul Wiggin, the future father of Ender. In the years between the first two Bugger Wars, the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. They may have found their man--or boy--in John Paul Wiggin.... In "Teacher's Pest"-a novella written especially for this collection--a brilliant but arrogant John Paul Wiggin, now a university student, matches wits with an equally brilliant graduate student. "The Investment Counselor" is set after the end of the Bugger Wars. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive--until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xeoncide. Also reprinted here is the original award-winning novella, "Ender's Game," which first appeared in 1977.

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    Shadows in Flight

     Orson Scott Card

Shadows in Flight

The SHADOWS IN FLIGHT enhanced ebook is a lavishly illustrated novel that will make the most of your e-reader or tablet device. Orson Scott Card’s novel is brought to vivid life by artist Nick Greenwood. "The author has always superbly written about children, and here he's in top form….If you still prefer Ender to Bean after this, you're really hardcore." -*-Kirkus Reviews *on SHADOWS IN FLIGHT* *Set in the Ender’s Game universe, SHADOWS IN FLIGHT is the fifth book in Orson Scott Card’s "Ender’s Shadow" sequence. At the end of SHADOW OF THE GIANT, Julian Delphiki, called "Bean" by everyone, stole away from the wars of Earth with three of his children – the three who share his genetic mutation that gives brilliance and a short life. A ship to the stars will give them a chance – a chance for the scientists of Earth to find a treatment, if not for him then for his children. As the long decades on Earth flash by in a moment on their near-light-speed ship, they flee into the future. The three, called Ender, Carlotta and Sergeant, work to learn enough to help in the effort, and then lead it. But Earth holds no minds more brilliant that those of Bean and his children, and there is no cure. As the generations pass on Earth, there comes a time when no one remembers them, save as a voice on the ansible, a distant whisper from the stars. And then their ship’s life-support begins to fail, and Bean’s children must save themselves.

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    Saints

     Orson Scott Card

Saints

When ten-year-old Dinah Kirkham saw her father leave their Manchester home in the middle of the night, she asked when he would be back. "Soon," he replied. But he never came back. On that night in 1829, John Kirkham laid the foundation of his daughter's certainty that the only person Dinah could ever really trust was herself. From that day forward, Dinah worked to support her family, remaining devoted to their welfare even in the face of despair and grinding poverty. Then one day she heard a new message, a new purpose ignited in her heart, and new life opened up before her.

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    Hart's Hope

     Orson Scott Card

Hart's Hope

A dark and powerful fantasy from the bestselling author of *Ender's Shadow.* Enter the city of Hart's Hope, ruled by gods both powerful and indifferent, riddled with sorcery and revenge. The city was captured by a rebellious lord, Palicrovol, who overthrew the cruel king, Nasilee, hated by his people. Palicrovol, too, was cruel, as befitted a king. He took the true mantle of kinghood by forcing Asineth, now Queen by her father's death, to marry him, raping her to consummate the marriage. [But he was not cruel enough to rule.] He let her live after her humiliation; live to bear a daughter; live to return from exile and retake the throne of Hart's Hope. But she, in turn, sent Palicrovol into exile to breed a son who would, in the name of the God, take back the kingdom from its cruel Queen.

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    Shadow Puppets

     Orson Scott Card

Shadow Puppets

**A Sequel to *The New York Times* Bestselling *Enders's Shadow*** Bestselling author Orson Scott Card brings to life a new chapter in the saga of Ender's Earth. Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics--the unity enforced upon the warring nations by an alien enemy has shattered. Nations are rising again, seeking territory and influence, and most of all, seeking to control the skills and loyalty of the children from the Battle School. But one person has a better idea. Peter Wiggin, Ender's older, more ruthless, brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistible call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future. Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army, as they take their places in the new government of Earth.

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    Ender in Exile

     Orson Scott Card

Ender in Exile

*At first, Ender believed that they would bring him back to Earth as soon as things quieted down. But things were quiet now, had been quiet for a year, and it was plain to him now that they would not bring him back at all, that he was much more useful as a name and a story than he would ever be as an inconvenient flesh-and-blood person.* At the close of *Ender's Game*, Andrew Wiggin--called Ender by everyone--knows that he cannot live on Earth. He has become far more than just a boy who won a game: He is the Savior of Earth, a hero, a military genius whose allegiance is sought by every nation of the newly shattered Earth Hegemony. He is offered the choice of living under the Hegemon's control, a pawn in his brother Peter's political games. Or he can join the colony ships and go out to settle one of the new worlds won in the war. The story of those years on the colony worlds has never been told...until now. *The voyage was long. By the end of it, Val had finished the first volume of her history of the bugger wars and transmitted it by ansible, under Demosthenes' name, back to Earth, and Ender had won something better than the adulation of the passengers. They knew him now, and he had won their love and their respect.* Ender was twelve when he chose to leave his home world and begin the long relativistic journey out to the colonies. With him went his sister, Valentine, and the core of the artificial intelligence that would become Jane. He wrote The Hive Queen and The Hegemon, and his sister wrote The Speaker for the Dead. He served as governor of his first colony world, but now Ender is on the move, looking for a planet where the hive queens might be reestablished. What he finds in the Ganges colony is more than he bargained for--a resentful governor who caused a devastating war on Earth and a brilliant young colonist who is out to destroy him, starting with his reputation and ending, perhaps, with his life.

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