The Memory

The Memory

Gerrard Cowan

Gerrard Cowan

The time of Ruin has come. The meaning of the Prophecy is becoming clear at last: if Ruin cannot be stopped, all of memory will transform into nightmare. In the tunnels of the Underland, a place of phantoms, monsters, and creatures of god-like power, Aranfal and Brandione are drawn into the game to end all games – a desperate search for the very first memory – while Canning and Drayn grapple with both ancient adversaries and their own abilities. Hunting for a way to destroy Ruin, Brightling journeys into the heart of the Machinery. As she descends, though, she discovers that Ruin is already more powerful than anyone could have imagined. The future – and the past – of the Overland will be reshaped as Gerrard Cowan's mesmerizing epic of power, magic, and memory reaches its finale.
Read online
  • 393
The Strategist

The Strategist

Gerrard Cowan

Gerrard Cowan

Ruin is coming. For ten millennia, the Machinery Selected the greatest leaders of humanity, bringing glory to the Overland. But the Machinery came with a Prophecy: in the 10,000th year, it will break, and Ruin will come. Now, the Prophecy is being fulfilled. The Machinery has Selected a terrible being to rule the Overland, an immortal who cares little for the humans she governs. Some call her the Strategist. Others call her the One. Everyone knows her as Mother. Mother will do anything to find the Machinery and finally bring Ruin. But only one creature knows where the Machinery is – the Dust Queen, an ancient being of three bodies and endless power. And if Mother wants the Dust Queen's help, she must ready herself for a game. A game from older times. A game of memory. A game in which mortals are nothing more than pawns.
Read online
  • 37
183