Minute mage a litrpg adv.., p.69

Minute Mage: A LitRPG Adventure, page 69

 

Minute Mage: A LitRPG Adventure
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  

  Luckily, it didn’t seem to project that light too far into the forest, so we wouldn’t need to worry about getting seen because of it.

  Looking back at the Spell’s written effect, the fact that it just summoned the armor onto the ground made sense. The Spell never specified it’d put the armor on me, and it was a Summoning Spell, not an Alteration Spell. Alteration made direct changes to a person, so if the Spell was labeled so, it would’ve put the armor directly on, making the change immediate. Summoning Spells, on the other hand, simply created things. Some of them summoned monsters to fight for you, and others summoned objects, like stone or water. This one seemed to summon Enchanted gear that would only work on the caster.

  That made it slightly worse than I’d expected—I couldn’t, say, cast the Spell and choose Dark Plate right as a battle began to avoid a lethal hit. I’d have to take the time beforehand to equip the armor. It was one of many times I bemoaned not being able to research my choices before having to make them. Still, the armor was useful. I’d just have to plan ahead when using it.

  Anyway, I got Ethereal Armor all the way from Rank 0 to Rank 8—something that only took a couple casts, because of the ridiculous rate of Spell XP gain when working with Spells under "normal" circumstances.

  And when I got Ethereal Armor to Rank 8, the changes were massive.

  It seemed that the way the Spell Ranked up was that the Dark Plate’s downtime was decreased by 5 percent, and the Light Plate’s discount got 5 percent better too. The cost increased quite a bit too, of course, from 150 to 182 in total, but the rest of the increases more than made up for it.

  Dark Plate’s increase was nice. After preventing damage, it used to be unusable for 60 seconds. Now, it was only offline for 40. I could see how nice it’d be once it was only disabled for a couple seconds and I could use it multiple times in a fight alongside Regenerate. Still, the current change wasn’t too big of a deal.

  But Light Plate’s was much, much more severe. See, when the Spell Ranked up, the discount got 5 percent better. But how was that calculated?

  Well, it seemed like it treated the 10 percent discount like a decimal multiplier. So, if a Spell cost 100 Mana, the 10 percent discount meant that 100 Mana cost would be multiplied by 0.9, making the Spell now cost 90. However, when that discount got 5 percent better, what that really meant was that the multiplier was being multiplied by 0.95. So, once the Spell Ranked up once, it’d go from multiplying a Spell by 0.9 to multiplying it by 0.855—a 14.5 percent discount. And that was just after one Rank.

  Once Ethereal Armor reached Rank 8, Light Plate was all the way up to a 40.4 percent discount. And I still got Spell XP at the normal rate when casting the discounted Spells too.

  That was absolutely massive. The specific way the Spell Ranked made its progression much more effective than I’d expected it to be—if it instead just took the 10 percent and increased it by 5 percent or something, it wouldn’t have even reached a 15 percent discount at Rank 8. Really, I’d gone from being excited about the sudden new prospects to being angry at the System for not telling me this. What if I’d passed Ethereal Armor up without ever knowing the true power it offered? Had I already done that with other Spells, ignoring them because I had no idea what their Rank-ups held?

  It was just yet another moment that made me wish more than anything I could have a few books to look through about this stuff. Maybe my next Trailblazer threshold would give me info about Ranks. Who knew?

  Though it seemed like Trailblazer was going down some other kind of path with its benefits. After all, back when I’d reached 16 Intelligence, it’d given me that strange notification telling me it was logging my thoughts and actions.

  I was at 18 Intelligence already, so it seemed like I wouldn’t have to wait long to see what it meant when it said "logged data will be used." Presumably, that would happen at 20.

  I just hoped it didn’t use it in a way that hurt me, or something.

  I shook the thought from my head. There was nothing I could do about that for now. Instead, I just needed to get back to what I’d been working on. Which was, of course, practicing Noxious Grasp. With the discounted price from Light Plate, I earned Spell XP almost twice as quickly, and by the time the sun had set, I’d gone from 98/461 Spell XP to Rank 11 to 266/461. I was really feeling just how expensive the Ranks got after 10. If it took this long just to get to 11, how long to get to 20?

  And just how sweet would the rewards be for doing so?

  As we walked, sun setting behind us, I began to notice the forest’s look changing. The usual greenery was slowly turning a sickly yellow. Trees had more and more dead branches, the grass was thinner, and generally there was less and less vegetation. Instead of the vibrant brown dirt, the color of the ground turned into a dull gray.

  Really, everything around me just felt totally dead. I realized I hadn’t seen a single animal in hours—not even a corpse. What was going on here?

  But before I could even ask, I noticed something off in the distance, and stopped in my tracks. With the trees around us now dead and lacking leaves, I could see much farther than normal. And, off at the edge of my vision, there it was. A mountain. I could only see the very top of it, peeking out from above the brown tangle of tree branches, but there was only one thing it could be.

  Kingdom’s Edge was finally in sight.

  I took a breath and gazed up at the mountains. Our gateway to the Barinruth Empire. Back to society, able to get Spell Crystals, Enchanted gear, and able to work with others to fight off these Demons once and for all.

  Fight through there, and we’d be free.

  The story continues in Minute Mage 2!

  Grab Minute Mage 2 now!

  THANK YOU FOR READING MINUTE MAGE

  We hope you enjoyed it as much as we enjoyed bringing it to you. We just wanted to take a moment to encourage you to review the book. Follow this link: Minute Mage 1 to be directed to the book’s Amazon product page to leave your review.

  Every review helps further the author’s reach and, ultimately, helps them continue writing fantastic books for us all to enjoy.

  Also in series:

  Minute Mage 1

  Minute Mage 2

  Check out the entire series here! (Tap or scan)

  Want to discuss our books with other readers and even the authors? Join our Discord server today and be a part of the Aethon community.

  Facebook | Instagram | Twitter | Website

  You can also join our non-spam mailing list by visiting www.subscribepage.com/AethonReadersGroup and never miss out on future releases. You'll also receive three full books completely Free as our thanks to you.

  Looking for more great books?

  The ultimate game of survival will be won in a loincloth! When he accidentally opens a medieval chest that looks like it just fell off the set of Game Of Thrones, Brad Wright is thrust into the wildest adventure of his life. Welcome to Darkworld, a savage survival game where Brad and his sassy Chihuahua, Slash, think they’ve got it all figured out. Brad’s a strategy gamer, after all. Build a shelter, grow crops, forge weapons, and form alliances to escape this nightmare. Do that and they’ll find their way out of the game in one piece. But Darkworld’s creators have a twisted purpose. Game guides are less reliable than a rusty sword. An AI is hell-bent on breaking players. There are trolls, goblins, vampires, and worse, off-key bards. Even if Brad gets past them, he has the butchers to contend with. Sadistic people who paid to carve up players like Thanksgiving turkeys. Brad can’t fail. Dying in the game doesn’t just mean GAME OVER. Fail, and it’s like being flushed down the metaverse’s toilet. Poof! Vanished like a glitchy NPC. What’s worse than being dead? Being erased like you never existed at all, forgotten by those you love the most. The rules are brutal. The stakes are high. Success is nearly impossible. Victory means more than loot and leveling up. When you start a game with nothing but a loincloth, a dog who cusses like a sailor, and only your wits, there’s one way to go. Time to engage full-on warrior mode and unleash your inner hero to become the ultimate survivor in this action-packed LitRPG series perfect for fans of Dungeon Crawler Carl and This Trilogy is Broken!

  Get Brad the Impaler Now!

  After accidentally becoming Lord of Gloomwood Manor, countless enemies seek to kill Drake and take his title. All he wanted was some beer and a pack of donuts. Instead, Drake got abducted, tossed into a fantasy world, and almost ritually executed by a pro-wrestler monk with performance issues. After stabbing his rather idiotic kidnapper to death, he magically inherits the old fart’s massive mansion, servants, mountains of gold, and deadly magic powers... which would be great if it also didn’t paint a giant target on his back. Now that he’s the Lord of Gloomwood Manor, enemies across the world want to claim Drake's life and title. Before that happens, he must learn to use his powerful magic, win his people’s loyalty, and fake being powerful until he actually becomes so powerful no one dares challenge him. The first volume of a humorous adventure fantasy featuring cat girls, battle maids, political machinations, and a habit of setting the worst isekai tropes on fire and tossing them in the garbage.

  Get Rise of a Manor Lord Now!

  The King is dead. His heir too young to rule. Who will claim the crown? The noble houses gather to choose a new Lord Protector, sparking old rivalries. If they can't agree, civil war looms. That is if foreign kingdoms don't smell blood in the water and invade first. Lord Vale wants to take up the mantle, spurred by his ambitious brother Konstans. Lord Isarn likewise seeks this power. He is aided – or thwarted – by the return of his brother, the knight and war hero Athelstan, whose squire, Brand, hopes to restore his family’s fortunes no matter the cost. Through all of this, an enigmatic traveler makes plans with jarls, scribes, and priests for his own mysterious purpose. Only one thing is for certain. War is inevitable. Schemes clash, plots collide, and conflict erupts in this epic fantasy tale from D.E. Olesen. Equal parts Game of Thrones and Vikings, the series digs deep into every level of a struggle of power, from lords to serfs. From political intrigue to the bonds between family. Join the fight for the soul of Adalmearc!

  Get Eagle’s Flight Now!

  For all our LitRPG books, visit our website.

  ARLAN’S FULLY-EXPANDED CHARACTER SHEET

  Minute Mage Basic Progression Path

  - Every 1 Level: +1 Endurance, +2 Conjuration, +3 Stat Points, Time Loop Rank-Up

  - Every 3 Levels: Spell Choice

  - Every 5 Levels: Talent Choice

  - Every 10 Levels: Time Loop Usage Increase, Time Loop Upgrade

  Name: Arlan Nota

  Age: 20

  Class: Minute Mage

  Class Type: Magic

  Level: 14

  XP: 341/1k

  Health: 310/310

  Stamina: 139/139

  Mana: 920/920

  Health/Minute: 0.112

  Stamina/Minute: 0.93

  Mana/Minute: 17.6

  Strength: 16

  Endurance: 31

  Dexterity: 15

  Conjuration: 83

  Intelligence: 18

  Spells:

  Ethereal Armor 8 – XP 22/130

  Gravity Well 8 - XP 0/130

  Ray of Frost 8 - XP 0/130

  Crippling Chill 9 - XP 101/355

  Noxious Grasp 10 - XP 266/461 +Venomous Grasp

  Talents:

  Regenerate

  Recursive Growth

  Time Loop 14 +Extended Loop

  Titles:

  Devastator

  Trailblazer

  Spells:

  Ethereal Armor Rank 8

  School: Arcane, Summoning

  Type: Activated

  Cost: 182 Mana

  —

  You summon one of two sets of magical armor – Dark Plate or Light Plate. You may dismiss it at any time. It will be automatically dismissed after 60 minutes.

  While wearing Dark Plate, you cannot take more than 50% of your maximum Health in damage in a single second (155 damage). Preventing damage this way breaks the Plate, making it unusable for 40 seconds until it reconstructs itself.

  While wearing Light Plate, your other spells cost 40.4% less, though still gain Spell XP as though they weren’t discounted.

  Gravity Well Rank 8

  School: Arcane

  Type: Toggle

  Cost: 12.4 Mana/Second per Being Affected

  —

  While active, increase gravitational pull by 55% for any number of beings within 30 paces of you.

  Ray of Frost Rank 8

  School: Cold, Curse

  Type: Activated

  Cost: 24.4 Mana

  —

  Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to 59.1 damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by 7.4.

  Crippling Chill Rank 9

  School: Cold, Curse

  Type: Activated

  Cost: 56.2 Mana

  —

  Choose a being within 40 paces of you. It becomes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses 7.76 Health and 6.21 Stamina each second, and its Dexterity score is lowered by 15.5.

  Noxious Grasp Rank 10

  +Venomous Grasp

  School: Curse, Poison

  Type: Toggle

  Cost: 4.7 Mana/Second

  —

  While active, any being you are physically touching loses 16.2 Health and 8.15 Stamina per second.

  Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.

  Talents:

  Regenerate

  Type: Activated

  Cost: 20 Stamina, plus twenty minutes worth of Stamina regeneration. (Currently 38.6 Stamina)

  —

  Greatly increase your body’s recovery speed, at the cost of your Stamina. When activated, your Health/Minute is multiplied by 1,000 for 10 seconds, then returns to normal

  Recursive Growth

  Type: Passive

  —

  Whenever your Level increases, you gain 4 additional Stat increases, chosen at random.

  This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.

  Time Loop – Rank 14

  Type: Activated

  —

  Go up to 3 hours back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.

  This Talent activates at will, or automatically when you would die.

  This Talent may only be activated twice per day.

  Titles:

  Devastator

  You have taken a risk and killed enough enemies that, in a single minute, you have gained three or more Levels. For many, gambles like that cost them their lives. For you, it paid off. Greed is good.

  All enemies you contribute to killing provide 25% more XP.

  Trailblazer

  You are the only person in the world with your Class, and as such, cannot rely on the findings of others to make your decisions. Instead, you must forge your own path.

  If you do not already have it, you gain access to the Intelligence Stat. It will improve the information given to you by the System regarding your Class and what might become of it in the future.

  Whenever you Level up, gain 1 Intelligence

  ERANI’S FULLY-EXPANDED CHARACTER SHEET

  Name: Erani Wos

  Age: 23

  Class: Sorcerer

  Class Type: Magic

  Level: 13

  XP: 222/900

  Health: 100/100

  Stamina: 39/60

  Mana: 1170/1170

  Health/Minute: 0.042

  Stamina/Minute: 0.36

  Mana/Minute: 14.04

  Strength: 10

  Endurance: 10

  Dexterity: 10

  Conjuration: 78

  Spells:

  Angelic Shield 9 - XP 171/355

  Firebolt 14 (8) - XP 14/130 +Explosive Firebolt

  Talents:

  Primal Might

  Expanded Capacity

  Spells:

  Angelic Shield Rank 9

  School: Divine

  Type: Passive

  Cost: 2.5 Mana per 1 Damage Prevented

  —

  Automatically casts upon taking damage. Attempting to prevent more than 35.4 damage this way in a single second breaks the shield, making this Spell unable to activate for 23.2 seconds.

  Firebolt Rank 14 +Explosive Firebolt

  School: Fire

  Type: Activated

  Cost: 53 Mana

  —

  Shoots a small ball of fire that travels up to 59.4 paces, exploding when it collides with something. Deals up to 148.5 damage, depending on where it hits, on a direct collision with a being.

  Firebolt explodes upon impact, damaging and knocking back all beings within 5 paces, with severity depending on how close they are to the source of the explosion.

  Primal Might

  Type: Passive

  —

  When a projectile Spell you fire would deal maximum damage due to having perfect accuracy, it deals 50% more damage.

  Expanded Capacity

  Type: Passive

  —

  Your Mana reserves become more plentiful. Maximum Mana is increased by 50%.

  GROUPS

 

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183