Emerilia Box Set, page 83
part #1 of Emerilia Series
“Transport to Selhi capital,” the transport hub’s manager said in a bored tone as the transport hub glowed. People moved toward it and disappeared in one side as people from the Selhi capital departed out the other side of the transport pad, heading toward the guards who processed all new arrivals.
“Well, it sure as hell beats flying,” Dave said.
“You look like crap,” Suzy said.
“Find anything good in the mages college?” Dave asked, ignoring the statement.
“Not much—few things. Might find something interesting in Selhi,” Malsour said as they walked with the line.
“You used one of these before?” Induca asked Suzy.
“Nope. Anything that I should be worried about?”
“Nah, you’ll be fine unless you get motion sickness. You ready for this, bro?” Induca asked with a wicked gleam in her eye.
“No,” Malsour said.
Damn unnatural looking things, swirling rainbows and lights. I’m a Dragon, but if I’m riding a carriage or a transport pad, I feel nauseous as all hell. He tried to not think of it as he kept walking.
“Does Selhi have a mages college?” Dave asked.
“It does.”
“Ahh, it’s good that we get to see the Mages College of Heval right away.” Dave sounded relieved.
“There is more than one mages college in Heval. After all, Heval is controlled by four main groups separated by mountain ranges.”
“I thought Heval is as big as Opheir.”
“Did you never look at a map?” Deia asked.
“Well, no.” Dave scratched his head.
Deia sighed, opening her interface and sending him something.
“Oh wow, okay. I did not think that Heval was that big. Opheir is tiny! Only Per’ush is smaller and they’re technically floating city states.”
“There are a number of mages’ guilds on Heval. Per’ush still have the strongest, but Heval’s mostly deal with nature and alchemy as they have a thriving economic situation,” Malsour said.
“I would think that with all of those different kingdoms and such, it would make things complicated?” Suzy turned the statement into a question.
“Well, with Players being around, there are plenty of economic opportunities. There is also the threat of attacks. When there are no Players around, nations are known to fight—though in the last two hundred years, there has nearly always been an active cycle of Players.
“There are armies, but they usually work with one another to fight Players who are harming the People of Emerilia or they are looking to secure their own lands from mobs and the native aggressors of Emerilia. Politicians and royalty deal with alliances and trade agreements more than war and issues of violence, except in Ashal.”
“Ashal?” Deia asked.
“You must’ve heard of their expansion wars,” Anna said.
“Well, yes,” Deia said as they continued on, getting closer to the transport pad.
“The Ashal continent is the only continent where the kingdoms, empires and whatever groups there are, actively try to increase their claim of the land, whether or not there are Players on Emerilia or not. It is the highest rate land mass at Level 5. They have the most Rare and Legendary class resources with more dungeons, higher-leveled enemies, and events nearly every month or more. People of Emerilia in Ashal usually range about level 100, with fighters around level 150. A rare few of them are even 200 and up,” Malsour said.
“It is rare to see someone of that high of a level as other groups will make temporary alliances to deal with those higher-leveled people. They also actively look for Players to aid their wars.” Induca frowned.
“It has calmed down in recent years as my father has limited the Jukal influences on the different leaders. It used to be that Jukal people could spend money to gain a position of power, becoming enlightened advisors to the leaders of Ashal groups. They would use their armies and forces like a chess set to try to win control of Ashal. Now, the wars have gone on for so long, few know why they are happening,” Anna said.
“Well, Emerilia is certainly filled with surprises,” Dave said.
Malsour looked up at the transport pad.
“I hate this bit,” he muttered, before he stepped onto the transport pad. He focused on a point in the distance as he saw a swirl of colors all around him. His foot hit the ground and he was walking out of the transport pad and into Selhi’s capital city.
He was a bit wobbly on his feet, better than Suzy who came through not realizing that she was still walking. Induca caught her before she fell over. Suzy went bright red for her near-accident.
Deia did the same for Dave as he came through and almost faceplanted.
They all grouped together, heading for the line talking to guards.
“Shit, you’ve even got customs here,” Dave said.
Emerilia will be continued in For The Guild.
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Continue on for Character Sheet!
In Alphabetical order
Ankol
Dwarf
Dwarven Master Smith. Smithing Art: Metal Spinner. Lives in Grorart Mountain.
Boran-Al
Lich
One of the Dark Lord’s Champions. Works directly under the Dark Lord. Creates Creatures of Power and carry’s out the Dark Lord’s orders. His Citadel was destroyed.
Cassie
Elf/Human Halfling
Holy warrior. Leader of the Golden Sabres. In a relationship with Josh Giles.
Dark Lord
God
Embodiment of the Dark affinity. Created Demons. Normally an ally with the Earth Lord. Always looking a way to tip the power balance of Emerilia in his favor.
Dasano
Dwarf
Dwarven Master Smith. Smithing Art: Metal Press. Lives in Grorart Mountain.
Akatol Dracul
Dragon
Water Mage. Was the second Dragon, Denur’s husband. Went mad and started a genocide, disappeared.
Denur Dracul
Dragon
Fire Mage Hailed as ‘Mother of Dragons’. First of her race, a creature of power created by the Lady of Fire. Seen as her daughter. Sister to Oson’ Deia.
Gelimah Dracul
Dragon
Dark Mage. Brother to Induca, Louna and Malsour
Fornau Dracul
Dragon
Earth Mage. Quindar's mate Malsour and Induca’s grandnephew.
Induca Dracul
Dragon
Fire Mage. One of the youngest from the first generation of Dragons. Sister to Malsour, daughter of Denur, aunt to Quindar, great aunt to Fornau. Member of the Stone Raiders and Party Zero.
Kinal Dracul
Dragon
Louna Dracul
Dragon
Induca, Gelimah and Malsour’s sister.
Malsour Dracul
Dragon
Dark Mage. One of the oldest Dragons in existence, first born of Denur. Deia and Induca’s Guardian, Stone Raider and Party Zero member. Brother to Induca. Great Uncle to Fornau Dracul and Uncle to Quindar Dracul.
Quindar Dracul
Dragon
Wind Mage, wife to Fornau, Niece to Induca and Malsour.
Wokui Dracul
Dragon
Water Mage
Xednai Dracul
Dragon
One of the first Dragons, had several Dragons. Her son is Fornau.
Gorpal Dunsk
Dwarf
Dwarven Master Smith, lives in Aldamire Mountain, created 3 Weapons of Power - Mace of Fury, Tower Shield, Boots of Smash. Smithing Art: Paint Copy
Earth Lord
God
Embodiment of the Dark affinity. Created Earth Sprites.
Edmur
Dwarf
Dwarven Master Smith. Had been in the Dwarven War Bands as a Shield Bearer. Former pupil of Quino's Brother to Endur. Smithing Art: Metal’s Song
Endur
Dwarf
Dwarven Master Smith. Had been in the Dwarven War Bands as a Shield Bearer. Former pupil of Quino's, brother to Edmur, lives in Zolu Mountain. Smithing Art Hammer Blows
Esa
Human
Melee fighter. Member of Mikal and Jule’s party. Fought at Boranl-Al’s Citadel.
Member of the Stone Raiders. Going out with Jules. Works under Dwayne as a fighter. Being trained for a leadership position under Dwayne.
Fend
Dwarf
Lord Under the Mithsia Mountains.
David Grahslagg
Dwarf/Human Halfling, in-game character of Austin Zane. Dwarven Master Smith, Resident of Cliff Hill, member of Party Zero and the Stone Raider’s Guild. Other names: Austin Zane
Josh Giles
Human
Rogue. Leader of the Stone Raiders. Was a investment broker on Earth, became an E-head. In a relationship with Cassie from the Golden Sabres.
Gorrund
Dwarf
Dwarven Master Smith in Benvari Mountain with Jesal, teaching four apprentices. Smithing Art: Blood Bender.
Gurren
Dwarf
Shield bearer, member of Dwarven War Band under Lox’s command, sent to guide people to Cliff-Hill. Friend of David Grahslagg, Kol’s Grandson. Member of the Stone Raiders.
Helick
Dwarf
Dwarven Master Smith.
Kim Isdola
Human
Cleric/alchemist. Lieutenant in Stone Raiders.
Arch-Mage Jekoni
Human/item
Soul bound to Staff of Growing, over 2,000 years old; missing legs. Held within Dwarven Vaults with other Weapons of power.
Jesal
Dwarf
Dwarven Master Smith, Dave's master smith trainer. Smithing art: Nature's Guide
Jules
Human
Healer. Member of Mikal and Esa’s party. Fought at Boranl-Al’s Citadel.
Member of the Stone Raiders. Used to be an army medic, E-head without legs IRL. Going out with Esa. Works under Lucy as support, leads the healers of the Stone Raiders.
Joko
Dwarf
Shield bearer, member of Dwarven War Band under Lox’s command, sent to guide people to Cliff-Hill. Friend and trainer of David Grahslagg.
Deceased.
Anna’Kal
Wolf Beast Kin/Administrator AI24681
Air mage. Originally a program meant to assist Lo’kal with the running of Emerilia. Anna was uploaded to a Player body and inserted into Emerilia. She became emotionally attached with her charges. When the Beast Kin people were wiped out from Emerilia she went into cold storage, waiting for her father to awake her when a chance came to fight against the prison they had created.
Member of the Stone Raiders and Party Zero. Daughter of Bob.
Lo'kal
Jukal
Scientist, created Emerilia. Awarded the position of the Gray God, maintains Emerilia, its people and Players. Other names: Bob, Bobby McMahnon, The Balancer, Gray God.
Kol
Dwarf
Dwarven Master Smith. Gurren’s grandfather. Resides in Cliff-Hill. Taught Dave how to Smith. Runs his Smithies. Smithing art: Blind Man’s Touch
Lady of Air
Goddess
Embodiment of the affinity Air. Known for causing mischief. Her Champions act as spies and information brokers, tilting the balance of Emerilia.
Lady of Fire
Goddess
Created Dragons, Mages Guild and College. Gave gift of ‘knowledge’ to the people of Emerilia. Mother to Deia, Lover of Oson’Mal and best friend with Bob.
Other Names: Ignil
Lady of Light
Goddess
Sent Players to kill/capture Dragons to make her own Creatures of Power. Created the race known as Angels. Large rivalry with the Dark Lord.
Lovan
Dwarf
Mithsia Mountain Warclan leader
Lox
Dwarf
Shield bearer. Was the commander of the War Band sent to guide people to Cliff-Hill. Friend of David Grahslagg. Member of the Stone Raiders.
Suzy Markell
Human (IRL)
High Elf (Emerilia)
Austin Zane’s secretary and best friend. David Grahslagg’s best friend and assistant with running Cliff Hill Smithy and Factory. Summoning Mage. Steven’s contractor, member of Party Zero and the Stone Raiders.
Max
Dwarf
Shield bearer, member of Dwarven War Band under Lox’s command, sent to guide people to Cliff-Hill. Friend of David Grahslagg.
Deceased.
Melhoun
Water snake made by the Water Lord.
Sealed away.
Mikal
Human
Rogue. Jules and Esa’s party member. Member of the Stone Raiders. Friends with Party Zero.
Oson'Deia
Elf/Demi God Halfling
Elven Ranger and Fire Mage. Daughter of Oson’Mal and Lady Fire of the Affinity Pantheon. Resident of Cliff Hill and member of the Stone Raider’s Guild, Leader of Party Zero.
Other names: Ouluv'Deia
Quino
Dwarf
Dwarven Master Smith, lives in Zolu Mountain. Trained the brothers Endur and Edmur. Smithing Art: Internal cutting.
Tounk
Dwarf
Shield bearer, member of Dwarven War Band under Lox’s command, sent to guide people to Cliff-Hill. Friend of David Grahslagg.
Deceased.
Demon Prince Alkao/Alkao Travezar
Aerial Demon
Melee fighter. Commander of the Third Demon Horde and leader of Xerzit lands. Oldest of the five remaining Demon Prince’s of Devil’s Crater.
Dwayne Trebault
Human
Melee fighter. Lieutenant in Stone Raiders. Leads and trains the melee fighters in the Stone Raiders.
Lucy Vernia
Wood Elf/Human
Lieutenant in Stone Raiders. Spy master, deals with supporting the Stone Raiders and paperwork.
Water Lord
God
Embodiment of the Water Affinity. Created the Mer-People and water creatures. Created the Water Serpent Melhoun. Rival to the Lady of Fire.
Austin Zane
CEO of Rock Breaker’s Corporation. Engineer specializing in space vehicles. Background in Astro physics. Other names: David Grahslagg
Wis'Zel
Wood Elf
Bard. Works for David Grahslagg, managing his Ceramics factories in Cliff Hill.
Book 3
Want a bigger map of Emerilia and the continents? Check out http://theeternalwriter.deviantart.com/
Character Sheet is located in the back of the book for reference.
Emerilia
For The Guild
Prologue
A flash of light illuminated the pitch-black room for just a moment. Runes along the walls started to light up, lines of blue light leading from the walls to a sphere in the center of the room. The sphere’s surface changed; millions of runes moved across the surface, forming different circuits.











