Leveling up the world 4.., p.1

Leveling Up The World 4: A LitRPG Adventure, page 1

 

Leveling Up The World 4: A LitRPG Adventure
Select Voice:
Brian (uk)
Emma (uk)  
Amy (uk)
Eric (us)
Ivy (us)
Joey (us)
Salli (us)  
Justin (us)
Jennifer (us)  
Kimberly (us)  
Kendra (us)
Russell (au)
Nicole (au)



Larger Font   Reset Font Size   Smaller Font  
Leveling Up The World 4: A LitRPG Adventure


  LEVELING UP THE WORLD 4

  ©2023 L. ECLAIRE

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

  www.aethonbooks.com

  Print and eBook formatting by Josh Hayes.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  ALSO IN SERIES

  Book 1

  Book 2

  Book 3

  Book 4

  Book 5

  CONTENTS

  Previously in Leveling Up the World…

  1. Return to the Drum

  2. March’s Mission

  3. In the Mirror

  4. Obsidian Dragon

  5. Missing Achievement

  6. Altering the Deal

  7. Shield Link

  8. World of the Aura Sword

  9. Provisions

  10. Sanctuary Prison

  11. Guardian Minions

  12. The Petrified Guardian

  13. Ten Temples, Eight Moons

  14. Remains

  15. Statue with a Note

  16. The Minotaur

  17. Fragments of Emotion

  18. Plains of Despair

  19. Second Battle

  20. Expedition Temps

  21. Star Fears

  22. Echo Practice

  23. The Minion

  24. Familiar’s Assistance

  25. Moon Cleric

  26. March’s Duel

  27. Down the Mountain

  28. Lastport Vista

  29. Second Key

  30. Ocean Travel

  31. Sword’s End

  32. Vision Picnic

  33. Rest and Recovery

  34. The Arena

  35. Free Advice

  36. Forging Pains

  37. Brute Forcing a Level

  38. An Echo’s Failure

  39. Gleam and July

  40. The Challenger from Sanitation

  41. Pauper’s Final

  42. Built on Ruins

  43. Unexpected Challenger

  44. Strategic Thinking

  45. Metalin

  46. Prelim Victor

  47. Future Challenge

  48. Vermillion’s Test

  49. The Key

  50. Rising Star

  51. New Deal

  52. Of Space and Darkness

  53. Threads and Spiders

  54. Hidden Prize

  55. Whip Blade

  56. Talk With a Table

  57. Achievement Hunting

  58. The Secret Expedition

  59. Beneath the Veil

  60. Temporary Alliance

  61. Crackling Infiltration

  62. The Spark Inside

  63. A Sword’s Past

  64. Pre-Tournament Shivers

  65. Day of the Festival

  66. Advancement Decisions

  67. Grand Opening

  68. Fighting Mord

  69. Unexpected Revelation

  70. Gains and Losses

  71. Sneaking Into a World

  72. Solo Expedition

  73. The Dryad Scrolls

  74. Birch Scroll

  75. The Morning Before

  76. Wonder Kid

  77. Fighting Pain

  78. Items and Secrets

  79. Two Kinds of Forging

  80. A Victory of Screams

  81. Path of the Empath

  82. The Sword Marshal

  83. Seeing Layers

  84. Hidden Skill Gems

  85. Pushing It

  86. Swarm of Distraction

  87. Silver Bug

  88. All-Out Attacker

  89. Clear Victory

  90. Deadman Talking

  91. Practical Illusion

  92. Unfinished Business

  93. Locked but Open

  94. Icepicker Emergency Meeting

  95. Whispers of a Star

  96. Alliance of Convenience

  97. Whisper From the Past

  98. Making Enemies

  99. The Final Expedition

  100. City of Minotaurs

  101. The Dawn Dryad

  102. Echo Combat

  103. The Twi-Crown

  104. The Unexpected Guardian

  105. Ruin Tunnels

  106. Hidden Entrance

  107. The Wilderness Beneath

  108. Guard of the Keys

  109. Spooks in Ruins

  110. Land of Nerosal

  111. Guardian Challenge

  112. Flesh of Stone

  113. Settling Dust

  Dallion Seene

  Thank you for reading Leveling up the World 4

  Groups

  LitRPG

  PREVIOUSLY IN LEVELING UP THE WORLD…

  After a night of intense partying, Dallion woke up in a room without a door or windows. The only object in the entire room was a glowing blue rectangle with the words “YOU ARE LEVEL 1” written on it.

  Asked by the rectangle to choose between four traits—body, mind, reaction, perception—Dallion decided to increase his reaction trait, causing an exit to appear. The door led to a small corridor at the end of which a short sword and a buckler were visible on opposite walls. Choosing the bucker, Dallion acquired guard skills as his first skill, then suddenly found himself in the medieval village of Dherma.

  Surrounded by friends and a family he somehow knew, though had never seen before, Dallion was welcomed to this new world, a world in which all items, buildings, people, and areas hold “realms” within them that can be entered by all “awakened.”

  Taught by his grandfather Kraisten, a village elder, Dallion barely learned how to enter and mend realms, when he was called for by the village chief—Aspion Luor—who tasked him to improve a ring by entering its realm and defeating the guardian within.

  It quickly became clear that the village chief was a tyrant who wished to seal away the awakened powers of all new awakened outside of his family by giving them impossible tasks to complete. Thanks to luck and skill, Dallion successfully improved the item, but that only increased the village chief’s ire.

  Aware that he had to increase his level before the chief’s next trial, Dallion formed a pact with his childhood crush—the chief’s granddaughter Gloria—who then took him to a hidden awakening shrine to level up.

  When the time came for the second task, the village chief banished Dallion to the realm of the village well without any obvious means of escape. Facing cracklings—beast-like creatures of darkness that were the physical embodiment of real-world cracks and decay—and the well’s guardian itself, Dallion managed to make it back to the real world, though to little fanfare.

  After a conversation with his grandfather, Dallion learned that the village chief had used his awakened powers to insert an echo within the realms of all villagers. Representing a mental copy of him, the echoes ensured that the people remained subservient and dissuaded from discussing topics that Aspion didn’t approve of, including anything dealing with the world beyond the village.

  Before the chief could send him on another trial, an envoy of the area’s archduke arrived at the village along with a cleric of the Order of the Seven Moons. Using her authority, the envoy demanded all capable awakened join the hunt for the chainling monster—an awakened creature causing devastation in the archduke’s domain. Left with no choice, the village chief volunteered Dallion, as well as his own grandchildren, Gloria and Veil, to join the hunt.

  Evaluated by the albino cleric of the Order, and the envoy Dame Vesuvia, the trio received small, crossbow-like weapons—called dartbows—and were taught to use them in battle.

  Learning the weak spot of the chainling from a volunteer called Havoc, Dallion destroyed the village chief’s echo within his realm, then set off on a reckless charge at the monster. With the help of Veil, Gloria, and the cleric, they succeeded in injuring the chainling to the point that Lady Vesuvia could kill it off.

  The hunt successful, Dallion, Veil, and Gloria were returned to their home village. Receiving the dartbow in thanks, Dallion snuck to the awakening shrine, where he leveled up. It was also there that he passed

through the first awakening gate, granting him the ability to enter area realms as well as create echoes of his own.

  Refusing the village chief’s offer to marry into the Luor family, Dallion challenged Aspion, resulting in a fight within the realm of the village itself. After an exhausting fight, Dallion took advantage of a minor mistake and snuck into the chief’s personal awakening realm. There, he experienced a memory fragment of Aspion’s past.

  It turned out that four decades ago, Aspion, his sister, and Dallion’s grandfather were close friends who went to the city of Nerosal. Initially, they had fun there for a few months, when Dallion’s grandfather decided to volunteer as a soldier in the Wars of Succession.

  The fragment ended abruptly, but the village chief pleaded to be spared, since it was Dallion’s grandfather who had caused them to be de-leveled and banished to Dherma.

  Dallion felt for the village chief, however, not enough to forgive him for everything he’d done since. Sealing off Aspion’s awakened powers, he ended the fight, returning to the real world. As a result, Veil and Gloria assumed control of Dherma, along with the village elders.

  With Aspion defeated and all his echoes destroyed, things returned to normal. Dallion’s grandfather revealed that he, too, was originally from Earth, arriving in this world decades ago. He also warned Dallion to be careful in larger towns and cities.

  Determined to explore the world, Dallion prepared to leave the village. Before that, he made one final visit to the realm of the well to keep his promise to the guardian made during their previous encounter. As a result, he was granted his first familiar—Nox, a crackling cub that could live in Dallion’s realm.

  Using Nox’s ability to create cracks in anything it touched, Dallion unsealed the awakening powers of his mother—previously sealed by Aspion—making her an awakened once more. Thankful, though still heartbroken to see him leave, his mother shared the rare skill of music with Dallion.

  Receiving a traveler’s emblem to keep him safe in the wilderness, Dallion said his goodbyes to everyone close and set off for Nerosal…

  Arriving at Nerosal, Dallion managed to get hired at the Gremlin’s Timepiece inn by the owner Hannah. There he met the first non-human being since in this world: the fury Jiroh.

  As per Hannah’s agreement, Dallion went to get registered at an awakened guild. Following Jiroh’s advice, Dallion went to the Icepicker guild where he was tested by March and Nitiello Adzorg—two of the guild’s captains—and accepted as a temporary rookie member.

  Between his guilt activities, his work at the inn, and exploring the city, Dallion was given a library ring with an echo of Adzorg and also had the good fortune to buy a harpsisword—an awakened weapon for music users. Purchasing some additional gear from Jiroh’s friend, the gorgon Euryale, he then proceeded to take part in the guild selection trial.

  He was placed in a group of four other candidates—among which the eager noble Falkner and the slacker Arthurows—with the goal to clear a dagger artifact. Taking charge of the group, Dallion led them through three of the five levels. Overconfident in his abilities, Dallion chose to try and clear the entire artifact. Thankfully, he was given a second chance by Vend—the guild elite overseeing the trial—to try again in a month. Meanwhile, he would be allowed to clear artifacts as part of the guild.

  After a few successful missions, it became clear that Dallion must gear up in order to be more efficient. Going through secondhand shops, he came across Arthurows, who offered to help him.

  Feeling bad for Dallion’s failure, Arthurows introduced him to a noble called “the General,” who loaned him a rare armadil shield with a dryad guardian.

  Accepting the offer, and buying additional gear from Euryale, Dallion felt ready to take the world when a guild emergency was announced. Several Icepicker members had lost consciousness while exploring a twenty-level artifact. Searching for the cause, and a way to help them, a massive expedition was sent to the item’s realm.

  Thanks to Nox, Dallion and his group come across a mini-chainling. During the fight, it became clear that the monster was a corrupted guild member. Through a bit of luck and a lot of effort, Dallion successfully managed to defeat the chainling and save the person it was consuming.

  Following the celebration of the rescue, Dallion went to the temple of the Order to level up to twenty. On the way, he was attacked by an unknown fury who took his money, harpsisword, and armadil shield, leaving him wounded.

  Dragging himself to the Gremlin’s Timepiece, Dallion learned he was likely targeted by the underground awakened organization the Mirror Pool. A group was formed of Jiroh, Euryale, and a few guild members, which went to a Mirror Pool’s locations and reclaimed his gear.

  Healing up after the encounter, Dallion borrowed some money from Falkner and went to level up. He was successful, passing his second awakening gate, which granted him the power to level up from his own realm.

  Just as Dallion was about to hold his second guild trial, he was contacted by the General, who altered their deal. Dallion was thus forced to become indentured to him before he could proceed.

  Taking the Icepicker trial, Dallion fought his way through the creatures of the artifact. In the process, he obtained a new familiar: a cyan firebird he named Lux.

  At the final level, Dallion unexpectedly came upon Arthurows. The slacker revealed that he was in fact the Twisted Star and attacked. Aided by his familiars and a mysterious voice, Dallion defeated Arthurows and fulfilled the dagger’s destiny.

  Sharing events with the rest of the guild, Dallion was accepted as a permanent member and given the artifact as a reward. Relieved but also somewhat concerned, Dallion made Nox the guardian of the dagger, ready for what the world would throw at him next.

  Shortly after settling in the guild, Dallion got a surprise visit from Veil and Gloria Luor. The pair had been invited to the Nerosal Festival by Countess Priscord herself in recognition of their leveling up Dherma village.

  Showing them around the city, Dallion presented the pair to the Icepicker guild, where they were made temporary members. The trio then took the task of mending the area known as the Stone Garden. The success earned Dallion an invitation to take part in the guild’s World Item expedition, provided he acquired the necessary experience.

  Eager to boost his skills, Dallion faced and defeated an echo of his grandfather during an awakening trial. In addition to besting his fears, Dallion also created Gen—the first echo of his realm.

  Unfortunately, as Dallion progressed, he also caught the attention of nobles and underworld organizations alike. While local dignitaries had him improve areas for their amusement, the Mirror Pool requested his services for their own needs.

 

Add Fast Bookmark
Load Fast Bookmark
Turn Navi On
Turn Navi On
Turn Navi On
Scroll Up
Turn Navi On
Scroll
Turn Navi On
183