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Mark of the Fool 8: A Progression Fantasy Epic
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Mark of the Fool 8: A Progression Fantasy Epic


  MARK OF THE FOOL 8

  ©2024 J.M. CLARKE

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

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  Print and eBook formatting by Josh Hayes. Artwork provided by Shen Fei.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  Also by J.M. Clarke

  Mark of the Fool

  Book One

  Book Two

  Book Three

  Book Four

  Book Five

  Book Six

  Book Seven

  Book Eight

  Book Nine

  Want to discuss our books with other readers and even the authors?

  JOIN THE AETHON DISCORD!

  Contents

  1. The Wail for the Dead

  2. A Parent

  3. Weep Not For Me

  4. The Waiting Meal

  5. Windows into a Lower World

  6. The Poisonous Ichor

  7. The Dark beneath the Throne

  8. Are You With Us?

  9. The Call of the North

  10. The Hero, Gabrian

  11. An Ominous Providence

  12. The Grieving Guardian

  13. The Alchemist and the Fool

  14. The Secrets of the Stars

  15. Claygon’s Path

  16. Going for Distance and a Memorial Creation

  17. Convergent Development

  18. The Slap

  19. The Temple of Death

  20. Five Birthdays and a Funeral

  21. Painted Memories

  22. The Castle of Wonders

  23. An Open Seat

  24. An Exciting Day

  25. The Silent Crew and the New Deal

  26. The Name ‘Roth’

  27. Daily Teleportation

  28. Fifth

  29. Greed

  30. Limits

  31. The Barred Gate of Spellcraft

  32. The Message

  33. A Devilish Deserter and Coward

  34. The Fool’s Story

  35. Paranoia

  36. Teleportation Practice and the Arrival at Greymoor

  37. Professor Jules’ Confrontation

  38. Secrets in Luthering

  39. Mother Charity

  40. Shoulders that Bear

  41. Desiring a Confrontation

  42. The Cabal’s Gathering with the Fool

  43. The Cabal’s Fellowship

  44. The Storm before the Storm

  45. The Fool and the Siren against the Storm

  46. The Siren’s Gratitude

  47. The First Battle for the Fool

  48. An Argument for an Audience

  49. The Hall of Roth’s Fate

  50. The Chamber at the Center of Creation

  51. The Ruling Council of Generasi

  52. Citizen Roth

  53. A Mixed Taste

  54. Rockmoot

  55. The Fool and the King

  56. Heroes, Devils, and a King

  57. Harmony

  58. The State of the Empire and Journey’s Preparations

  59. Kymiland from the Sky

  60. The Greasy “Merchant”

  61. The Treacherous Trading Post

  62. A Lesson on Terminal Velocity… and Lying

  63. Prototypes and Time

  64. Build me a Worthy Army

  65. The Ultimate Technique of Mana Regeneration

  66. Unnatural Power in the Most Natural Way

  67. Firbolgs in the Forest

  68. The Giant’s Cottage

  69. A Carving Knife Through Bark

  70. Runed Seekers

  71. The Marked, the Runed, and the Bloody

  72. Heading off the Problem

  73. The Coin of Silent Friends

  74. Giants’ Confrontation

  75. The March

  76. Operating on the Soul

  77. Sorkovo

  Thank you for reading Mark of the Fool 8

  Groups

  LitRPG

  Chapter 1

  The Wail for the Dead

  There was an ancient saying in the realm of Thameland, one that had largely fallen away as the centuries wore on.

  A simple phrase of gratitude, spoken during harvests, weddings, and births: Our plenty comes from Uldar.

  For thousands of years, the phrase was spoken in churches, fields, and by hearths. Every Sigmus. Every harvest moon.

  Our plenty comes from Uldar.

  Those words were ingrained in the very stones of Thameland and spoken even as the language of the land transformed, influenced by its peoples’ contact with those beyond the sea.

  But time is a powerful thing and—with enough of it passing—even stone can turn to dust. Centuries passed in the realm, with more folk giving gratitude to Uldar in more subtle ways. Those words were gradually said less. Some began forgetting to thank Uldar, instead giving credit and gratitude to their own hard work and cleverness.

  So the words were heard less.

  Eventually, other phrases and expressions replaced them until there was no corner of Thameland where they were ever spoken or heard.

  Save one.

  In this one place, the words of gratitude to Uldar were heard daily.

  Without end.

  In a hidden valley—more of a crater, really—there stood an escarpment called Uldar’s Rise, and within its stone walls, a never-ending song could be heard. The song’s voices changed with time, but its words never did.

  In its refrain, the words, Our plenty comes from Uldar, lived on, sung with passion for thousands of years.

  Not once did it ever stop echoing through the rock of Uldar’s Rise, not since the god himself had ascended from the top of the escarpment in ancient days.

  Not once did the song stop…

  …until now, until tonight.

  Now the only sounds in Uldar’s Rise came from the rain and a distant wailing echoing across the valley. The cry was heavy with pain. Full of grief. Filled with sorrow.

  To any passing fae slipping through the tall grasses, such screams were not unexpected; after all, the battle that had been fought a short while ago was the kind that birthed a thousand widows.

  Grief, pain, and sorrow were never far behind such battles.

  Where there had once been a peaceful, idyllic village, now there was only a ruin of melted rock, and blackened earth. Fields and boulevards that once hosted children playing were now soaked with blackened blood.

  Bodies lay on wet earth, some collected and covered with shrouds, while others were simply left to rot on the soggy ground. A massive slab of Uldar’s Rise was gone, revealing a blackened, ragged hole of melted stone broad enough for a dragon to fly through.

  No priests or holy servants were about.

  The scent of death hung in the air.

  And the wailing continued.

  Floating just above the top of Uldar’s Rise was a portal, opening to the bottom of an enormous staircase. Running up the walls of these white stairs were murals and statues of the god, Uldar, etched in the stone, silent for thousands of years.

  Much like Uldar’s Rise itself, the songs of Uldar—sung for millennia—had echoed through this divine sanctum.

  But, for the first time in untold centuries, the song was interrupted, joining with a sound of heart-wrenching grief, then ending.

  The screams spread down the staircase, echoing from a wide open set of double doors leading to a throne room.

  And within this chamber was a scene that would make any priest of Uldar lose their hold on reason. A large group, made up of folk native to Thameland and beyond, were gathered by the massive doorway.

  Most were Watchers of Roal, warriors from the university who stood guard, watching for threats from the room before them, and the long stairway below them.

  Grimloch, the sharkman, stared at the throne with doll-like black eyes, his face mostly impassive, as he muttered one barely audible phrase beneath his breath repeatedly, “Blood in the water.”

  Prince Khalik Behr-Medr, the second prince of Tekezash, appeared dumbs

truck, watching the unfolding scene in horror, as his familiar—Najyah—perched on his shoulder. He had gone silent. Still. His brow furrowed in deep and troubled thought.

  Thundar’s, son of Gulbiff, shoulders sagged, his tall, muscular frame gone slack. His mouth would open and close without a single sound escaping it, his eyes unfocused. Lady Isolde von Anmut gripped her dagger so tightly, her leather gloves creaked upon its hilt. Her attendants, Hogarth and Svenia, prayed to the elements in hushed tones.

  Tyris Goldtooth’s jaw had dropped, her eyes wide and her face pale. The confident battlemage looked as though she was ready to faint, slipping down from the back of her enormous familiar, Vesuvius. The vulcanchelone—volcanic tortoise, as they were called in the south—gave a low groan of concern for his mistress.

  Though his link with her granted him a sharper mind, he couldn’t grasp the gravity of what lay before them, and perhaps, that was for the better.

  Theresa Lu certainly could, though a part of her wished she couldn’t.

  The young woman—Thameish by birth—understood all too well the full gravity of what they were seeing. “Traveller protect us all…” she murmured, as Brutus, her blood-bonded cerberus, nuzzled her shoulder, whimpering.

  “Traveller… protect us…” rumbled Claygon the iron golem, newly evolved in a bombardment of arcane fire. “May we… protect ourselves…”

  “Yeah… Traveller protect us is right,” said Hart Redfletcher, his low voice cracking. The giant of a man—Champion of Uldar—who had faced down beasts, wizards, demons, and a Hero with a brave and steady heart, now shrank back like a frightened child at the sight.

  Drestra of Crymlyn Swamp, the Sage of Uldar, towered over all the others in her true form, that of a red dragon. Yet—despite her reptilian features—her expression of shock was clear, as was the touch of relief playing in her eyes.

  Cedric of Clan Duncan, the Chosen of Uldar, looked at the throne with bulging eyes that appeared ready to roll from his head. He was shaken, and stepped away from collapsing to the ground.

  “—ck!” Alex finished. The Fool of Uldar had dropped to one knee as his mind recoiled.

  Ahead of him, the fading spirit of Carey London—whose life was lost in the Battle of Uldar’s Rise—floated, held to the physical world by the power of St. Hannah Kim, the Traveller. Carey’s soul was dimming, wanting to leave this plane for its rightful place in the after-world, but she fought to remain a little longer to help her friends. Her translucent features were stricken with horror.

  Her words came soft, quiet. “How long… how long did we pray to this? Now I know why he was silent…”

  Shock and horror had washed through the group, but none felt the weight of the mystifying revelation more than St. Merzhin, the Saint of Uldar.

  The young man crouched on his hands and knees, heaving, having become violently ill. He spewed on the golden carpet he knelt upon, sweat beading on his slight frame, turning his skin cold and clammy as he shook like a leaf in the wind.

  “No… no… no…” was all he said, over and over again, trying to make sense of what was before him: for what was frozen on the opposite side of the throne room seemed unreal, like a bad dream he couldn’t wake from.

  Only a handful of mortals had ever laid eyes on a sight such as this.

  A sight Merzhin wished he could unsee.

  The sight of a god.

  A dead god.

  His god.

  The Thameish god.

  There was no denying Uldar—God and protector of Thameland—was dead. From a distance, one might have thought he was simply resting on his throne. After all, there was no stench of rot. No flies or vermin.

  His flesh—though pale—looked healthier than that of a hearty mortal man. There were no blemishes or scars… save for the wound. For it was this ugly, gaping thing that had eaten away at Uldar’s side and revealed the truth.

  Jagged, as though a ragged spear had pierced the god’s body, impaling him deep inside, but rather than red blood spilling on his white throne, black ichor stained his robes. The wound had festered, its edges necrosed as though…

  “Poison,” Theresa murmured. “His wound looks like it was poisoned…”

  “What in all bleedin’ hells could poison a bloody god?” Cedric muttered. “Don’t think no hemlock or nightshade’s gonna do that bloody trick.”

  “This is impossible!” Merzhin screamed. “It’s not possible! How can Uldar be dead? We still receive the power of his divinity! This must be a trick, yes, a tri⁠—”

  “It’s not,” Alex muttered. “It is possible.”

  “What?” The Saint whirled on him.

  “Baelin—a very old and powerful wizard—once told me something,” the Fool said. “He said that… how did he put it?” He called on the Mark, focusing it on the task of remembering Baelin’s exact words:

  “Faith is a source of power, and faith can be power in and of itself,” Alex repeated the chancellor’s words, spoken to him in a quiet mountain range on some faraway planet. “It can spawn deities with enough belief in a single concept, religion, or philosophy, but the amount of faith needed is astronomical. Otherwise, every single tribal totem would spawn a deity.”

  “What are you talking about?” asked the Saint.

  “We were talking about the Traveller becoming a goddess… but the first part’s the important part. You said you felt divinity coming from this room, right?” Alex asked.

  Merzhin trembled, sniffling back tears. “Yes?”

  “Where is it coming from?” Alex asked. “Where exactly?”

  “From Uldar of—” Merzhin paused, squinting at the dead god. “No… now that I think of it… no! No! It’s not coming from Uldar.” He looked around the room. “It’s just… filling the space. The whole room is filled with the power of faith. And it’s all focused… on the throne,” He blinked in astonishment. “Yes, the divinity is actually coming from the throne!”

  “That makes sense,” Khalik mused.

  All eyes turned to him.

  “What do you mean?” Carey asked, her voice quieter. She floated down slowly, hovering beside Merzhin, looking at him with complete sadness.

  “Think of this: your people have continued praying to Uldar for thousands of years. Many thousands of years. Such a concentration of faith is power, and that power had to go somewhere. Except Uldar himself was dead… so who were you actually praying to? In reality, you were praying to the divine, and your faith gathered here, in the ultimate symbol of that faith: in Uldar’s throne room, the place where his body rests.”

  “That sounds correct to me,” Isolde noted. “My people worship the elements, but our faith concentrates in our sacred elemental mountains.”

  “And this is why Uldar stopped helping us,” Carey said. “Our faith was there to empower our priests, but Uldar never reached out to us again, because he was dead.”

  “But, hold on!” Merzhin cried. “You… Carey… the Traveller is reaching out from the after-world to help you! A-and you!” He pointed at Alex. “You said that this… wizard, talked of faith spawning deities! Then, surely our combined power can resurrect Uldar!”

  “It’s not that simple,” Alex said. “The Traveller had a unique magic to her: she could travel anywhere. And I mean anywhere. Her power is probably serving as a conduit, guiding faith in her to the after-world. That faith is transforming her into a goddess.”

  “It is,” Carey said. “She’s grown much stronger since you spoke with her, Alex. Soon she should⁠—”

  “This can’t be. How could none of us know?” Merzhin wept. “How… our life… our people… all to help Uldar… all that silence! He was supposed to speak in mysterious ways! How could no one know about this!”

  “Priests can draw power even from a dead demigod for a time,” Watcher Hill said. “Many lost their lives battling Oreca’s remaining priests after his fall.”

  “I remember Gemini saying something about that at the opening of the Games this year,” Thundar noted.

  “Who’s Oreca?” Merzhin asked.

  “She—” Hill started.

  “Oh shite! Shite! Shite!” Cedric suddenly cried, going ghost white. “Damn it all!”

  “What?” Hart and Drestra asked.

  “Bloody hells, it was right there!” Cedric cursed. “Hart! Drestra! Think o’ this. Someone knew that Uldar was dead!”

  “What?” Hart asked. “Who… oh. Oh!”

 

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