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Rogue Ascension: Book 5: First Ascension: A Progression LitRPG, page 1

 

Rogue Ascension: Book 5: First Ascension: A Progression LitRPG
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Rogue Ascension: Book 5: First Ascension: A Progression LitRPG


  Rogue Ascension

  Book 5: A Progression LitRPG

  Hunter Mythos

  Luckrun Publishing LLC

  Copyright © 2024 Hunter Mythos

  All rights reserved

  The characters and events portrayed in this book are fictitious. Any similarity to real persons, living or dead, is coincidental and not intended by the author.

  No part of this book may be reproduced, or stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without express written permission of the publisher.

  Cover

  Contents

  Title Page

  Copyright

  Cover

  0.a. Series Recap

  0.b. Profile and Powers

  0.c. Glossary

  1. Reuniting with your Favorite People

  2. Being Trusted with a Royal VIP

  3. Winter Wonderland Snapshot

  4. Inviting the Princess to Play in Your Jungle

  5. Oaths and Celestial Anguish

  6. Into the City with a Prince, a Princess, and a Curious Kraken

  7. Dressed to Impress Like Royalty

  8. The Consequences of Past Actions Come Haunting

  9. The Multiverse Bank and Multiverse Store

  10. The Consequence of Being Too Great

  11. It begins, Joey Eclipse Versus the Multiverse System

  12. Joey Eclipse Versus his First Invader

  13. Lessons on Multiverse Pancakes

  14. The Primordials are Playing Games

  15. Visiting the Shade Desert Dungeon

  16. Finding Your Crafting Teachers

  17. Attack of the Behemoth and the Sea Angel

  18. The Routine of the Greatest Beginner, Part 1

  19. The Routine of the Greatest Beginner, Part 2

  20. A Break in the Routine, a Heavy Price to Pay, Part 1

  21. A Break in the Routine, a Heavy Price to Pay, Part 2

  22. Fail Your Oath, Then Rise Above Reluctance, Part 1

  23. Fail Your Oath, Then Rise Above Reluctance, Part 2

  24. Destructive Weapon Crafting and Piles of Money are Super Powers, Part 1

  25. Destructive Weapon Crafting and Piles of Money are Super Powers, Part 2

  26. Get Strong, Get Strength Pills

  27. The Incomplete Gathering of Greats

  28. Monster Leader Gauntlet and the Sanctuary Resort, Part 1

  29. Monster Leader Gauntlet and the Sanctuary Resort, Part 2

  30. Monster Leader Gauntlet and the Sanctuary Resort, Part 3

  31. The Aftermath of the Monster Wave, Part 1

  32. The Aftermath of the Monster Wave, Part 2

  33. Big Payday For Your Birthday, Part 1

  34. Big Payday For Your Birthday, Part 2

  35. One Last Lap Around New Zam City

  36. The Raid Army Start their March, Part 1

  37. The Raid Army Start their March, Part 2

  38. The First Battles with the Dread Slaves, Part 1

  39. The First Battles with the Dread Slaves, Part 2

  40. The Voyage to the Dread Whale, Part 1

  41. The Voyage to the Dread Whale, Part 2

  42. The Voyage to the Dread Whale, Part 3

  43. The Voyage to the Dread Whale, Part 4

  44. The Heart of the Greatest Tidal Moon Adventure, Part 1

  45. The Heart of the Greatest Tidal Moon Adventure, Part 2

  46. The Heart of the Greatest Tidal Moon Adventure, Part 3

  47. Saviors of the Tidal Moon Realm

  48. They Chose the Third Option Together

  49. Mike Nearly Had Them

  50. The Rogue Ascension of Mr and Mrs Eclipse

  To Be Continued

  Books By This Author

  About The Author

  LitRPPG Group

  Facebook Groups

  0.a. Series Recap

  Joey was still reeling from the emotional whiplash of thinking May and Curi had died when he actually saved them in the nick of time. He was also getting epic concentrations of siren charm that might enthrall him at any moment from May’s kisses to his cheek. It was a wonder how he’d gotten here. Looking back, his impressive list of accomplishments were unbelievable even to him.

  One:

  Joey arrived at Multiverse Z as a Great Adventurer with no tutorial, choosing the path of the Shade Dragon Rogue. Using a mix of shadow, necromancy, and dragon magic, he killed monsters for a kraken named Curi while getting transported across giant bodies of water tied to the moons in the sky.

  The two became fast friends as they ventured through the tides, met war sirens, met the incredible but tyrannical War Siren Princess Maylolee Suzuki, and embarked on quests to help the princess and her people defeat the Dread Whale.

  Joey gained new shady dragon magic, slaughtered countless monsters, ran away from a devil, gained new friends, and uprooted the establishment at New Zam City as part of a plot to gather the best adventurers.

  This was when the hunt for Joey Eclipse and the unbelievable reward started. Joey fled a city filled with adventurers greedy for coins with his Renegades and battlemaid.

  Two:

  Joey, his battlemaid, and the Renegades slaughtered beasts to reach a northern temple containing secrets of devils. Joey scouted ahead and got captured by Domer’s army of steady adventurers who used a mystical moon trap.

  He later escaped, delved deep into the temple, swam through a large underwater section, and reached a secret temple where he slew Domer and found a devil and the entrance to a dungeon. Inside the Sand Spire Dungeon, Joey’s shady dragon magic grew further, and he met a friendly but mysterious Dungeon Guide called Mike.

  Together they avoided buzzard swarms, slaughtered the Spider Assassin Queen in the spider tunnels, and entered Hieroglyph City where Joey had to engage in politics: removing or killing the competition of the Hieroglyph Prince.

  Joey crossed the point of no return with his shady dragon magic and was going down a dark path. Mike revealed himself to be a big deal and reduced the dragon price – the curse – of Joey’s shady dragon powers so Joey could function better as a focused human. After helping the Hieroglyph Prince, Joey gained a way to access the sand spire and loads of equipment, skill books, and more.

  Three:

  Joey crossed the massive desert of the sand spire dungeon on the back of a giant millipede hauling a bunch of Joey’s cargo. With the help of his nonsensical shadow clones – gang, gang – Joey bested hordes of beasts and monsters and denizen bandits working with monsters.

  He survived nightmarish creatures at the bottom of massive pits and braved superstorms that nearly crushed him and his giant millipede caravan. Throughout the journey, Joey’s skills maxed out one by one, granting him upgrades with skill attachments.

  At the same time, Joey tapped into a mysterious power inside of him through meditation and uncontrolled essence release. He turned the area around him black and white with inner light he didn’t understand.

  After blasting their way through a spire grave filled with undead minions of the dungeon boss, Joey’s giant millipede friend died. He also found Mike waiting for him. Joey and Mike had a rocky reunion before transitioning into impossible dimension-bending scenarios where Mike taught Joey about fated essence and true magic. Then Mike helped Joey open his nine gates the best way possible: through meditation and intense action that pushed Joey to the edge.

  Joey opened his gates after winning a duel with Lightning-God Mike. He advanced to high foundational rank and celebrated with Mike and his new primordial mom, Fuzzy – who adopted him just because she wanted to.

  He learned of his tricky situation as oathbound, which was secretly placed upon him by the primordial known as Brit (the Bully). Then Joey entered the sand spire, fought its floor bosses, looted them for new items, and climbed up. He fought more monster hordes and more bosses until he finally defeated the sand spire boss in an epic beam-o-war battle that smashed the entire spire.

  Joey became the first adventurer of the Tidal Moon Realm to both find a dungeon and defeat it. He became a Dungeon Master, gained new abilities, and learned a lot from his primordial friend Mike and his new primordial mom Fuzzy. After Joey created the first version of his Shade Desert Dungeon, he reentered the Tidal Moon Realm.

  And was greeted by a divine event refereed by Lord Tidal Moon himself. It was called the Joey Eclipse Bounty Hunt War, marking Joey himself as part of Multiverse Z history.

  The prize had 25 Multiverse Gold Coins, with no taxes or fees involved if saved in the Multiverse Bank. It was up for grabs if an adventurer could capture Joey within 14 nights.

  Or they could kill him and receive half the reward.

  Joey let himself go wild. Running through the jungle. Slaughtering steady adventurers who unwisely tried to attack him. Sparing and protecting a single nobody man named Albert, and then taking on a duel against his first great adventurer after Princess Maylolee Suzuki – who he should message sooner or later since he could easily do so as a Dungeon Master.

  Either way, Joey had the Sword Saint Warrior aiming to kill him. And because of Joey’s oathbound nature and goals to gather the best adventurers around, Joey had to handicap himself and risk death under the blade of Sword Saint.

  Four:

  Joey’s return to the Tidal Moon Rea
lm popped off with him defeating and adding Steven Byrne, the Sword Saint Warrior, to his hoard. After learning of the fate of his imprisoned Renegades, Joey, Steven, and a random steady warrior Joey spared called Albert hatched a plan to break out the first members of Joey’s Renegades.

  Joey sneaked through the Unstoppable Army’s camp, using every roguish tactic he had on him. Because of his Dungeon Master singularity, he could carry as many items as needed in a seemingly infinite inventory.

  He found Liam first, giving the man hope that he could still be a Renegade. Then Joey found Emelia second and promised to accomplish a perfect stealth run. Next up came Nate, after Joey had a near run-in with the mysterious Blood Cat Cleric. After finding Nate during his prison workout, Joey found Battlemaid Mollysea with the Unstoppable Six.

  The Unstoppable Six comprised the perfect great adventurer squad: one rogue, one warrior, one tamer, one mage, one archer, and one cleric to lead them. Joey would’ve added them to his hoard if there wasn’t one issue: they wanted to butcher Mollysea as a plot to find Joey so they could kill him and receive the bounty of gold coins.

  Joey broke Mollysea and everyone else out during a beast wave. He secured the perfect stealth run with his Renegades. Then he turned around and took Mollysea on a trip back to the Unstoppable Army to slaughter them and nearly all of their great adventurers, leaving only the Time Magpie Rogue to escape.

  After the Great Genocide, Joey and his Renegades headed west into the swamps of Zambwi Land. They focused on some hard training for nearly two weeks. Raising the levels of the steady adventurers. Sharpening Joey’s true magic abilities as well as relearning to mix them up with his great adventurer profile.

  The trip to West Zambwi gave the group time to relearn to work together and pick up some new tricks – Emelia’s grown more intelligent from studying glyph rituals, the men trained their bodies for greater muscular growth and hidden body bonuses, and Mollysea advanced her many abilities.

  Then on the final day of the historic Joey Eclipse Bounty Hunt War, Rosie O’Kelly, the Blood Cat Cleric showed up with trouble on her heels. The Naga Assassins and Domer. And the 100 Supreme Specialists and the Second Siren, the second strongest siren behind Princess Maylolee Suzuki.

  Joey was put in a tough position that could ruin his relationship with the princess for choosing to save the naga assassins who lay down their arms and asked for his protection. So he flipped the script. He fought the supreme specialists nonlethally and added them to the hoard.

  Then he ended up fighting Lord Huggy Zhou, the Realm Lord of the Tidal Moon Realm. And somehow eked out a victory despite going up against the awful might of a multiverse regressor profile enhanced by divinity.

  Despite the hard and brutal fight, Joey came out victorious in his own bounty hunt war and gained many new abilities along with adding new overpowered allies to his hoard, getting a mysterious legendary sword, and becoming prince of Zambwi Land and New Zam City.

  Of course, all good things came with a price in Multiverse Z. Joey and his 230 Renegades had to travel back southeast to New Zam City and take over.

  But Joey had never faced politics before. Forced to cultivate to find an answer to this new challenge, Joey realized the answer was to do more of the same but with extra nuance.

  He entered New Zam City with a small surgical strike team – him, Steven, Rosie, Nate, Emelia, Liam – and swept through multiple issues while using his people where they were best suited. Everything nearly ran perfectly until they hit a snag – the Strong Man Army had set up a magical trap lair with a bomb.

  After a difficult progression gauntlet to defeat the Strong Man Faker and put to rest the magic lair of system-exploit actions, Joey took control of New Zam City fully. Everything seemed swell.

  Until he received a message from May.

  The smiling devil was going to kill her and Curi.

  Joey flew out. He squashed his beef with Lord Tidal Moon for divine guidance.

  He caught the smiling devil and fulfilled his promise, finally able to say goodbye to Muragale, Milhiss, Mormelt, and Mavolts. And he saved May, Curi, and May’s attendant while claiming a new Hidden Z Achievement: Hero of Dark Greatness.

  Next Up:

  Joey has a lot on his plate. Meetings to fortify his rule and the foundations of his upward rise. The preparations for the raid against the Dread Whale. Finding the Time Magpie Rogue to add her to the hoard and finding the real Strong Man to kill him. There’s so much to do and Joey wants to get it all done within 83 days before the Dread Whale Raid.

  With so much riding on him, can Joey Eclipse balance all of that responsibility? Will he be strong enough for the challenges to come?

  The Dread Whale is making moves. And the Strong Man Mage has the power to cultivate fate just like Joey now. And worse yet … the multiverse system is paying close attention.

  In this latest episode of Joey’s story, his First Ascension might go rogue.

  0.b. Profile and Powers

  PROFILE:

  Great Adventurer: Joey Eclipse

  Race: Superior Human - Shade Dragon Wings (Superior)

  Age: 18

  Path: Shade Dragon Rogue lvl 100

  Singularities: Hidden Z Achievement Hunter (Unique/2%), Dungeon Master (Unique/Level 75+), Tidal Moon Prince (Unique/Zambwi Land), Blessing of the Assistant Primordial (Unique), Nonlethal Enforcer (Unique), Dragon Kingship (Epic), Dragon Wrath (Superior), Dragon Desire (Basic), Magical Mass Killer (Basic), Multiverse Z Scrapper (Basic), Slay The Dread Whale! (Great Quest/Part 1), High Moon Achievement List (Great Quest/6 Complete), First Ascension (Level 100 Ascension).

  Skills: Analyze + Major Item (Basic/Maxed), Chaos Finder + Chaos Attunement (Basic/Maxed), Danger Sense + Adrenaline Rush (Basic/Maxed), Meditative Stasis + Double Essence (Basic/Maxed), Roll With The Hits + Durability (Basic/Maxed), Assassin Grappling + Vital Sensor (Basic/Maxed), Scenic Discoverer + True Adventurer (Basic/Maxed), Hands of the Fade + Human Weapon (Basic/Maxed), Headhunter + Critical Head Strike (Basic/Maxed), Dominator + Added Toughness (Basic/Maxed), Monstrous Momentum + Healthmonger (Basic/Maxed), Armor Piercer + Double Penetration (Basic/Maxed), Short Sword Finesse + End Them Rightly (Basic/Maxed), Combat Acrobatics + Minor Air Manipulation (Basic/Maxed), Slick Knife Tricks + Lucky Edge (Basic/Maxed), Combat Swimming + Moderate Water Manipulation (Basic/Maxed), Glyphlock Hitman + Luck Shot (Basic/Maxed), Glyph Luck lvl 23 (Basic), Scope Eye lvl 23 (Basic).

  Spells: Dark Dash lvl 12 (Superior), Shade Dragon Tail lvl 5 (Epic), Shadow Clone Magic lvl 1 (Epic), Shade Dragon Breath lvl 1 (Epic), Shade Dragon Head lvl 1 (Epic), Shade Dragon Mirror Eye lvl 7 (Legendary), [You can swap out an old spell for a new one].

  Semblances: Dungeon Boss Shadow Crab Chief lvl 120 (Al Bruce Crabton), Giant Millipede Caravan Driver lvl 100 (Little Happy Man).

  Essence: 8200 (+75%): 14350/14350 EP

  Mind: 272 (+2/level)

  Body: 272 (+2/level)

  Spirit: 276 (+1/level)

  Free: 0 (+3/level)

  Special Stuff: War Prince Kunais (Superior/4), Solar Beam Pistol (Superior/1), Centipede Twilight Stalker Outfit (Superior/1), Giant Apostle Glaive (Superior/1), Infected Centipede Headwear (Superior/1), Web Pistol (Basic/1), Princely Crown of Supremacy (Superior/1), Bad Man’s Meat Cleaver (Superior/1), ???? (Legendary/1), Beginner Giant Strength Pills (Superior/10), Summon Beginner Giant Glyph Scroll (Superior/1), Supreme Glyph Bomb (Superior/1), Fangs of the Ancient Sea Serpent (Superior), Dragon Assassin Prince Outfit (Superior), and much more…

  MAJOR ABILITIES/SINGULARITIES:

  [Shade Dragon Rogue (Path): This path might be one of a kind. Shade grants shadowy, necromantic, and dark powers. Dragon grants incredible power at the cost of emboldened vices. Rogue improves on focus, agility, fortune while having an affinity for short blades, stealth, and dishonesty.]

  [Superior Human: Being a human is one of the most common racial templates in Multiverse Z. So let’s spice that up with a dragon archetype fusion. Not only do you get a new spell, you get a racial ability matching your path, Shade Dragon Wings (Superior). You also gain a 25% buff to your Essence.]

  [Shade Dragon Wings (Superior): This racial ability is as strong as your path level and stats. There are two activation settings. The first setting conjures shady ghost wings that can spread some dread with a touch. The second setting solidifies the wings and grants you some magical flight.]

 

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