ShipCore 2.0: A LitRPG Adventure, page 42
Lore Entry – Courage IV
** James Fighting Starships - USD 3437 **
| Courage IV|
|Class: Heavy Cruiser|
|First Production Year: USC 3436|
|Categorization: Military|
|Sub-Cat: Fleet Defense / Heavy Escort|
|Inner Hull Length: 232m|
|Inner Hull Beam: 72m|
|Outer Hull Length (Bow to Stern): 466m|
|Outer Hull Beam: 143m|
|EST Effective Operation Duration 12 months|
||Armament||
|32x Single 22mm Point Defense Cannons, AP rounds |
||Configuration: Dorsal: 5| Ventral: 5 | Amidship: 12| Bow: 5| Aft: 5||
|32x Triple 12cm Point Defense Laser Turrets |
||Configuration: Dorsal: 5 | Ventral: 5 | Amidship: 12 | Bow: 5 | Aft: 5||
|8x Quad HV 204mm Rail Turrets, 2 kg projectile|
||Configuration: Amidship: 8 ||
|1 Bow AMLS – 8 Tubes, 1066.8mm Light Missiles|
||Bow Missile Magazine: 2x - 24 1066.8mm racks, including autoloader||
|2 Amidship AMLS – 16 Tubes, 1066.8mm Light Missiles|
||Amidship Missile Magazine: 8x - 24 1066.8mm racks, including autoloader||
|2 Amidship HTLS – 12 Tubes, 3200.4mm Heavy Torpedoes|
||Amidship Torpedo Magazine: 4x - 6 3200.4mm racks, including autoloader||
|6x EWCLS|
||Configuration: Bow: 1| Aft: 1 | Dorsal: 2 | Ventral: 2||
||Magazine (EST): 64 EW Drones, 1024 Chaff Clusters, 1048 Smart Flares||
||Other||
|Bow D-field: 512cm B-lens|
|Plasma Fusion Reactor, 24 Rod Configuration, Large|
|Military 2-Waveform Tunnel FTL Drive|
|Single-phase Military Class Linear Drive|
|Gas Thrust Vectoring System, Class V, Ports: 512|
|Pressurized Cargo Bay|
|Amorphous Carbon Radiator Array - Retractable and Inlaid|
|Crew Berthing: 235|
The Courage IV is an updated model of the Courage III with relatively few changes other than an increase in missile stowage capacity and armor plating. The ship series continues its tradition of heavy armor and even heavier firepower with the reconfiguration of its Heavy Torpedo Launch System from a single vertical dorsal mount to a double Amidships configuration. Ammo stowage has been essentially doubled for all its systems despite the relatively small increase in magazine protection. This, on paper, would seem to risk catastrophic damage from an unlucky strike.
Possibly the Federation Navy has seen some need to extend the amount of firepower the ship can throw downrange in extended engagements. This seems at odds with the fast and furious speed at which starship combat currently occurs, but this would not be the first time the Federation Design bureau continued along an already outdated doctrine.
Despite the enhancements of a 2-Waveform FTL tunnel and a new Single-phase Linear drive, the ship’s heavy mass from ample armor plating results in a slow escort that just isn’t possibly nimble enough to fulfill that role in many cases. The Courage IV would be more at home in a line of battle supporting heavier units than tending to merchant freighters and responding to distress calls.
One possible purpose would be to sell the design to fledging colony worlds that do not have the naval budget for a full-sized battleship. These frontier areas could be well served by a heavy defense unit utilized to protect their orbitals that they could otherwise not afford. The Courage IV would undoubtedly have no trouble dealing with pirates or the occasional slaver raid. This year the Navy Budget Commission successfully negotiated with the Federal Congress to keep a percentage of all ship sales for the admiralty.
MAP
GLOSSARY
GLOSSARY
ACOUCRI: ACOUstically-Collected Retinally-displayed Information
A-Grav: Artificial Gravity
AMCN: Antimatter catalyzed nuclear
AMLS: Automatic Missile Launch System
ARRY: Array
BCAP: Backup Capacitor
CEC: Central Energy Credit Commission, the central authority for authorizing monetary transactions.
CIC: Combat Information Center, a very secure and heavily armored area that contains the personnel most important to operating a ship or station during combat
Corundum: CU derivatives and analogues
CQB: Close Quarters Battle
DC: Direct Current or Damage Control
D-field: Deflector Field (Blocks incoming things from impacting outer hull)
ECCM: Electronic Counter Countermeasures
ECM: Electronic Countermeasures
EM: Electromagnetic
EPOWER: Emergency Power
Ertan Turkey: A holiday in the Ertan religion that calls for eating turkeys, generally a very festive occasion including putting up lights for decorations.
EST: Estimated
ETA: Estimated Time of Arrival
EVA: Extra-vehicular activity
EWCLS: Electronic Warfare Class Launch System
FAC: Fast Attack Craft, a small ship larger than a fighter but incapable of independent operation
Ferrite: Iron derivatives and analogues
FTL: Faster than Light
FUBAR: Fucked-Up Beyond All Recognition
SNAFU: Situation Normal, All Fucked-Up
GCode: Genetic Code, the futuristic version of a fingerprint
gravtube: A gravity tube that can transfer contents via gravity manipulation.
H20: Water
HE: High Explosive
HK: Hunter-Killer, a class of automated Gunship (smaller than corvette, usually with a single large weapon)
HTLS: Heavy Torpedo Launch System
HUD: Heads-Up Display
I-field: Integrity Field (Keeps atmosphere inside the ship when there are holes in it)
IND: Independent Ship Prefix
InfoNet: A system-wide network for sharing information.
INT: Intelligence
lpm: liters per minute
LRP: Long Rod Penetrator, standard railgun ammunition type
LRPSGSM: Long Rod Penetrator Self-Guided Smart Munition, max yield 100 kilotons
mag-lock: A magnetic locking device
MC: Mercenary Company
medi-doc / autodoc: An automated robot or machine that can perform medical services when no nurse or doctor is available.
MRE: Meal Ready to Eat, survival food.
NCO: Non-Commissioned Officer
NOI: Neural Optical Interface
NSGMNIH: nanite synthesized-genetically-modified-nanite-infused-human
O2: Oxygen
PD: Point Defense, generally used to shoot small craft or hostile missiles, can also double as CQB weaponry
PDC: Point Defense Cannon, generally refers to turreted smaller-caliber weaponry
PDC-K: Point Defense Cannon, Kinetic
PDC-L: Point Defense Cannon, Laser
PLSS: Primary life-support system
PMGM: A futuristic high-density fuel
POW: Prisoner of War
RCS: Reaction Control System
RMAT: A futuristic high-density radioactive fuel
SE: Solar Energy Credit
ShipNet: A local network inside a ship
SIGINT: Signals Intelligence
SNO2: Supplemental Nanite Oxygen
StationNet: A local internet for station activities
USD: Universal Standard Date
VAMPIRE: Brevity code for Anti-ship incoming missile (and in shipcore, high-caliber projectiles)
ZnSe: A type of glass used for laser lens
GAI: General Artificial Intelligence (Probably)
NAI: Nanite Artificial Intelligence (Probably)
Big Boi: Marine terminology for a capital ship in orbit, presumably planning on dropping munitions on the ground.
OP: Operation, like a military operation/mission, etc.
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Erios909, ShipCore 2.0: A LitRPG Adventure
