Firebrand 4 the spellsli.., p.1

Firebrand 4: The Spellslinger, page 1

 

Firebrand 4: The Spellslinger
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Firebrand 4: The Spellslinger


  THE SPELLSLINGER

  ©2024 D.E. OLESEN

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

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  Interior print and eBook formatting by Josh Hayes. Artwork provided by Kaion Luong.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  ALSO IN SERIES

  The Novice

  The Fire-Touched

  The Acolyte

  The Spellslinger

  The Warrior

  CONTENTS

  Summary

  1. An Enchanting Day

  2. Handing It Over

  3. Golden Memories

  4. Between Golden and Silvery Light

  5. Quandaries at the Quay

  6. The Consumption of Desires

  7. Enchanted Hours

  8. The Right Hound

  9. Becoming Armed

  10. Hooked

  11. On the Trail

  12. Danse Macabre

  13. Self-preservation

  14. Sleepy Work

  15. Old Confessions

  16. A Father's Fear

  17. Bloody Reactions

  18. Circumstantial Studies

  19. A Focus for the Fire

  20. Making Strides

  21. Counters

  22. Near-sighted

  23. A Precious Stone

  24. Overcoming a Pest

  25. The Promise of Spectacle

  26. A Golden Solstice

  27. A Stone to Hinder

  28. A Performance to Remember

  29. What's in a Name

  30. Watching Steps

  31. Intangible Bonds

  32. In the Market for Trouble

  33. Rising to the Top

  34. Trading in Fear

  35. Fading Gems

  36. Eyes Across the Hall

  37. From Red to Blue

  38. The Strategy of the Age

  39. A Revelation

  40. The Next Step

  41. A Spell in a Jar

  42. In the Meadow

  43. Nocturnal Visitations

  44. Help from the Hedge

  45. Harvestmen

  46. Warmth and Light

  47. Birds of a Feather

  48. Below Luna's Light

  49. Light Eater

  50. The Fire Eater

  51. Watchful Eyes

  52. It's Got Pockets

  53. Red Whispers

  54. The Word of a Wizard

  55. Meeting of the Hands

  56. Spare a Thought

  57. Cold Pockets

  58. Help from Above

  59. An Ache

  60. Shifting Alliances

  61. Family Additions

  62. Masks

  63. Hot Air

  64. Permanence

  65. A Resurgent Need

  66. Hunter and Hunted

  67. Dead Ends

  68. Hornets

  69. One Man's Gift

  70. Red-blooded

  71. Services Required

  72. Under the Hood

  73. Light Friendship

  74. Enchanting from the Ground up

  75. Six Gems and a Pearl

  76. Return Below

  77. Fading Red Light

  78. Cat and Mice

  79. Advanced Magic

  80. Seeking Refuge

  81. A Day Off

  82. Elemental Philosophy

  83. Gaining Control

  84. Fury from the Sky

  85. Sowing the Wind

  86. As the Arrow Flies

  87. Going to Market

  88. Confessions of a Nocturnal Knife

  89. Shooting Straight

  90. Taking the Wind out of their Sails

  91. Heartfelt Wager

  92. Barbarian Instinct

  93. Trapping the Trapper

  94. Belt and Breeches

  95. Counting the Catch

  96. A New Pact

  97. The Last Argument of Viscounts

  98. An Elemental Education

  99. Starting the Grind

  100. The Second Starlit Eve

  101. Plagued Ship

  102. Meal Conversations with Friends

  103. A City Divided

  104. An Intellectual Debate

  105. Rolling up Sleeves

  106. Copper Lock

  107. The Eagle Flies Alone

  108. The Seed of Leadership

  109. Noble Privilege

  110. Wizard's Work

  111. A Visit from Affection

  112. A Stone in Hand

  113. Amaranth

  114. A Potion in Hand

  115. One in the Belt

  116. Examinations

  117. Sullied

  118. Looking for Questions

  119. Almond Bread

  120. A Rune in Hand

  121. Rising Smoke

  122. Spell-broken

  123. The Spellbreaker's Tale

  124. An Eagle in Hand

  125. On the Threshold

  126. A Royal Burial

  127. Friend and Foe

  128. Broken Resistance

  129. A Healthy Suggestion

  130. Sleep Unending

  131. X

  132. The Final Letter

  133. Loyalty

  Thank you for reading The Spellslinger

  Groups

  LitRPG

  SUMMARY

  After being revealed as fire-touched, Martel's dream of becoming a weathermage is destroyed. Instead, he begins studying as a fire acolyte under the harsh tutelage of Moira, Mistress of Fire. He also resumes training combat magic together with his friends, the mageknights Maximilian and Eleanor. His innate talent and many experiences brawling in the city give him the advantage, as he proves himself to be a gifted battlemage.

  This allows Martel to earn coin among the seedier elements of the city, performing tasks for the Nine Lords ruling the underworld, or working with the mercenary company the Night Knives. He meets the charming Ruby, righthand woman to Lady Pearl, though they have a falling out as Martel feels deceived by her, being kept in the dark about her plans.

  Pulling away from such tasks, Martel focuses on his schoolwork; besides his combat abilities, he practises alchemy, learns the Archean language with help from Eleanor, and studies the Tyrian runes together with her.

  He befriends Julia, another orphan of Morcaster, who is on the run from the inquisitors, much like he earlier befriended Weasel and his gang of urchins living in the copper lanes. One of them is the young girl Sparrow, who was abducted by the maleficar haunting the city. Discovering she possesses magic, Martel begins to teach her in secret, respecting her choice to stay with the other children rather than join the Lyceum.

  Martel continues his hunt for the maleficar, only to discover the dark mage controls a dreadful creature of ethereal nature that is near impervious to magic or weapons. Unable to defeat such a foe, Martel flees and must accept that the evil sorcerer is too powerful for him to deal with.

  His relations with the Nine Lords also become further complicated; his friend, Regnar the hedge mage and his troupe of travelling actors, unwittingly become enemies of Lady Pearl. Martel intervenes on their behalf, making himself an enemy to her and the Night Knives.

  On the other hand, the Friar, another Ninth Lord, enlists Martel's aid to find a stolen relic, the hand of Saint Laurentius. The Nine Lords use it to swear their oaths to uphold the Pact, which keeps them from going to war with each other, thereby suppressing violence in the city. Martel hunts the relic and discovers he has become a target as well. Another mercenary group, the Silver Serpents, make an attempt at his life, which he barely survives.

  With dangers mounting, Martel finally locates the relic, allowing him to gain the reward offered by the Friar for its return: protection of the Pact against anybody in Morcaster's underworld who might threaten him. This means that should anybody hurt him, they will incur the wrath of all the Nine Lords in retaliation.

  With the threat towards him eliminated, Martel can turn his thoughts towards his final months at the Lyceum, learning his remaining skills and spells as a battlemage before he is sent to war.

  ONE

  AN ENCHANTING DAY

  Martel slept soundly after the events at House Thierry, chasing the islander thief and the relic through the streets, and he woke feeling rested. It felt good to be done with the hunt for the artefact and that his efforts were rewarded with satisfaction. Of course, gaining the protection of the Pact was no meagre prize either.

  There was the nagging thought that somebody had hired the Silver Serpents to kill him, and Martel did not know who; he could have wrung the truth out of the islander who stole the hand, but Martel had traded the wretch to Ruby for the relic. While she would thus learn who employed the islander, Martel could not trust her to tell him the truth; she was more liable to manipulate him. He would have to put his faith in the Pact to protect him and otherwise withdraw from the affairs of the Nine Lords, making it clear he was not a player in their games. His own threats towards Flora and the Night Knives would also help to keep him safe, given that they would not dare violate the Pact or cross the Lyceum.

  The hand lay wrapped in cloth in one of his drawers; Martel felt almost paranoid leaving it, and he checked his door several times to make sure it was locked. Even outside his room, he could feel its strange, magical presence, if only faintly; anyone else on his floor was bound to do the same. Hopefully nobody paid any heed. And as he ate breakfast, his thoughts soon turned to the new subject he would begin studying today, causing excitement to grow. This Manday, he had his first lesson in enchantment with Master Jerome.

  Together with the mageknights, Martel stood in the workshops. He had done so many times before, usually with other students, waiting for their work assignment. Today would be different. Master Jerome soon appeared, accompanied by a well-nourished youth wearing the same workmen’s clothes as the artificer did. "You all know my apprentice, Rufus."

  Martel did not. Sure, he had seen the fellow around, but he assumed he was either a servant or just another student. Though it made sense that Master Jerome would have an apprentice, just like Mistress Rana did.

  "When it comes to enchantment, its power and endurance is pretty much determined by the strength of your spell. That means you won't get many results from doing anything other than your specialty. I'm a metalmage, so I forge. A watermage working with another wizard can enchant water to create potions. Rufus is skilled with magic of the body, like most of you, and he uses it to enchant materials harvested from living things. Leather, cloth, and the like. Did a good job on those robes of yours." The artificer nodded at Martel, wearing his fireproof red garments. "He'll take all of you mageknights to his domain and instruct you."

  Not Martel. Did this mean he would get personal instruction from Master Jerome? Probably the artificer would have other work requiring his attention for the bell, but Martel still looked forward to the opportunity to learn directly from him in solitude. Even if it was something as mundane as how to enchant a heating stone for use in a hot bath. Come to think of it, that actually seemed really useful.

  "As for you, boy, come with me." Master Jerome led him down a familiar path to the laboratory, where Martel had often laboured to make ink. "I have prepared the materials for your lesson in here. It seemed appropriate, and you won't be disturbed."

  Martel looked around. He recognised most of the equipment from his usual work, but in addition, he saw different little pots and containers. A strange smell, almost like rotten eggs, lay in the air.

  "Now, there's a few useful things that you can enchant with fire. You enjoy the warm baths in the basement of your tower, I take it." Master Jerome smiled.

  Martel's exact thought. He nodded.

  The artificer's expression faltered. "Unfortunately, we don't teach much enchanting to fire acolytes anymore. Most of them are excused to focus on their spellcraft instead. You're the first fire acolyte I've had since becoming artificer."

  "So, you will be teaching me enchanting?" Martel asked, confused.

  "Master Fenrick said he believed you had the wits to pick it up fast enough to make it worthwhile. So there's one thing you'll focus on learning."

  "What is it?"

  His teacher took a small pot of clay and removed the lid. From a larger container, he picked up a ladle, scooped some of the contents up, and let it fall into the pot. "This is a mixture of pitch and oil, along with a few other things. Sulphur, if your nose hasn't already told you. It is very flammable." He glanced at Martel's robes. "Good thing you're dressed for the occasion."

  "What am I to do with it?"

  "Now, enchantment is more complicated than simply casting a spell like you're used to. You still want the effect of the spell, but not in the immediate, temporary way. Rather, you want to infuse the material with the magic of your spellwork, weaving it together to make it permanent. In this case, you want to fill this oily substance with fire magic, but without actually setting it on fire."

  "Alright…"

  Martel's scepticism must have been obvious in either his voice or on his face, as Master Jerome looked almost apologetic. "I know, it's no easy task. But if you get it right and take care when you close the lid on the pot, you should have what's essentially a fire bolt in a jar. It'll stay dormant until you throw it, breaking the pot and releasing flaming oil all over your target."

  The acolyte finally caught on. "This is a weapon."

  The artificer nodded. "Yes. Due to how volatile the mixture is, it's not recommended for anyone other than battlemages. At least you can handle the fire if it breaks early. So you shouldn't run around making these and giving them away. Not that I'd expect that from you, but just that you've been warned."

  "Don't worry. I'm not eager to walk around and distribute explosive magic to people."

  Master Jerome gave half a smile. "Good. Now, fire is not my strong suit, and I'd never be able to get the hang of this, but I am good at enchantment in general. And perhaps you can track down Master Alastair and ask him for help if need be. He's usually the mage who enchants fire for me when needed."

  Since they had class once a fiveday, it would not be hard to find the Master of Elements. Martel decided to wait a bit, though; he wanted to finish learning the counterspell first before getting distracted during his lessons with Master Alastair.

  "Alright, when it comes to enchantment, it's much like casting a spell, as I said, except your speed is reverse. Normally, the faster you cast magic, the better. Now, you want as slow as possible. Letting your magic leak into the material without doing it so fast that the spell is actually released. Understood?"

  In theory. Whether Martel could do it was another matter. But he had learnt Sindhian alchemy and Tyrian runes; he could do this as well. Taking a deep breath, Martel took the small pot with the fiery substance within and began carefully releasing his magic.

  As decided earlier, Martel focused purely on his counterspell during his lesson with Master Alastair. Even if he assumed Flora had been scared off, it seemed wisest to master the spell sooner rather than later. He could always seek advice on how to make the fire pots afterwards; he also wanted to give enchanting a few tries on his own before he went looking for counsel.

  The rest of his afternoon passed in the other laboratory at the Lyceum, learning potions with Mistress Rana. He began a new recipe, thankfully simpler than the elixir of fortitude; furthermore, she no longer complained about him bringing his clock with him.

  Although a full day of new magic, Martel was not done. He only had tonight before handing back the relic. When evening came, he knocked on the door to Master Fenrick's chambers.

  "Enter."

  Martel stepped inside, bundle in hand.

  "Miss my classes already?" The bespectacled teacher smiled before he suddenly frowned. "What's that you got in your hands?"

  Holding the relic, even swathed in fabric, Martel felt its presence strongly. It only increased as he unfolded the cloth. "I did a favour for a clergyman. He allowed me to borrow this. I thought you might want to take a closer look."

  A severed hand, nonetheless showing no signs of decay, appeared. Master Fenrick widened his eyes, pushing his glasses further up his nose. "Boy, is that the hand of Saint Laurentius?"

  "Aye, master." Martel grinned, enjoying his teacher's reaction.

  "I'm not sure I want to know how this came about," he mumbled. "Well, I won't look for scratches on a gift plough. Place it there." He removed a pile of parchments and books from his desk. "Remarkable. No signs of age despite being centuries old."

 

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