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Firebrand: The Firetouched: A LitRPG Adventure, page 1

 

Firebrand: The Firetouched: A LitRPG Adventure
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Firebrand: The Firetouched: A LitRPG Adventure


  FIRETOUCHED

  ©2023 D.E. OLESEN

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

  www.aethonbooks.com

  Interior print and eBook formatting by Josh Hayes. Artwork provided by Kaion Luong.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  ALSO IN SERIES

  The Novice

  Fire-Touched

  The Acolyte

  Check out the entire series here!

  (tap or scan)

  CONTENTS

  Summary

  1. Playing the Fool

  2. The Bond of the Ring

  3. Blooded Anew

  4. The Eye of the Storm

  5. Gathering Clouds

  6. Revanche

  7. Adventures in Law Enforcement

  8. Time and Harvest

  9. From the Tenth

  10. Where the Storm Resides

  11. Desecration

  12. Point

  13. Who's Got the Touch

  14. The Promise of Spectacle

  15. For a Few Drinks More

  16. Copper and Cat

  17. Axe and Fist

  18. An Offering of Blood

  19. A City Marked

  20. Sacrifice or Sacrilege

  21. Unrooted

  22. Good Inquisitor, Bad Inquisitor

  23. Cursed Lessons

  24. A Good Foundation

  25. A Bitter Drink

  26. Entrapment

  27. Introduction to Etiquette

  28. The First Starlit Eve

  29. Entanglement

  30. Sowing Seeds

  31. Bear Trap

  32. Cold Counsel and Hot Discussions

  33. Help from Above

  34. Hangovers

  35. An Offer She Can't Refuse

  36. Meeting the Recruits

  37. Taking Charge

  38. The Copper Mage

  39. The Pact

  40. Pillars of Sand

  41. Safety in Numbers

  42. Keeping Time with Friends

  43. Friendly Secrets

  44. Wasted Hours

  45. Sight in the Dark

  46. Hung Up

  47. The Iron Coin

  48. Court Summons

  49. Bitter Winds Blowing

  50. Expanded Curriculum

  51. Passive Relations

  52. Lessons Outside of School

  53. Pawns in Play

  54. Unexpected Encounters

  55. On Quiet Feet

  56. Delving into the Old

  57. The Undercroft

  58. The Nine Lords

  59. His Day in Court

  60. It's a Trap

  61. Rematch

  62. Spells in the Dark

  63. Reminders

  64. Late Appointments

  65. Buried Beneath

  66. Searching Blind

  67. The Fellowship of Feathers

  68. Service for Hire

  69. Picking and Entering

  70. Slippery Paths

  71. One Does Not Talk About Sparring Guild

  72. Close Encounter of the Cold Kind

  73. Limping In

  74. The Shape of Things

  75. Who Talked About Sparring Guild

  76. Scouting for Talent

  77. Familial Duty

  78. Quandaries as Posed by an Urchin

  79. Silver Friends

  80. Where All Roads Lead

  81. Double the Mage

  82. Present Help

  83. Selling Services

  84. A Trio of Knives

  85. The River Pearl

  86. Expanding Circles

  87. Silver Letters

  88. Fire and Ice

  89. Getting Baited

  90. Clean-up Job

  91. Three's a Crowd

  92. The Price of Friendship

  93. Playing at Defence

  94. Thief Catcher

  95. Close Friends, Closer Enemies

  96. A Hope and a Prayer

  97. Fits Together like Clockwork

  98. Something Unexpected

  99. Talking Pillows

  100. Tell a Hawk from a Heron

  101. Athelings and Apprentices

  102. It's All About the Money

  103. Strength in Numbers

  104. Lessons in Law

  105. Examination

  106. Deliberations

  107. Some Light Breaking and Entering

  108. Tribulations and Tribunals

  109. New Stomping Grounds

  110. Smallport

  111. First Blood

  112. Silence Is Silver

  113. A Light Step

  114. Covetous

  115. Clocks and Locks

  116. Midnight Ride

  117. Fire Fight

  118. Touched by Fire

  119. No Good Deed Unpunished

  120. Wisdom or Bravery

  121. Clothes Make the Man

  Thank you for reading Fire-Touched

  Groups

  LitRPG

  SUMMARY

  Martel, a young lad of sixteen, arrives in the Asterian capital of Morcaster to study magic at the Lyceum. With the simple aim of becoming a weathermage and returning home again, he discovers a major obstacle; he is fire-touched. Such mages are known for their temper, rash actions, and the destruction that often follows in their wake, making them disliked and feared by others.

  Furthermore, all mages gifted in fire are meant to study that magic exclusively and become battlemages, conscripted to the legions. Aided by his sympathising teacher, Master Alastair, Martel must hide his true nature or face being sent to the frontlines in the war against neighbouring Khiva. Lastly, due to his advanced age compared to other novices, he is only afforded two years to graduate, or he must repay the ruinous costs of tuition, room, and board.

  Coming from a small town, Martel finds Morcaster vastly different. The sight of homeless orphans distresses him and reminds him of his own sister, who starved to death during a famine. He becomes an unlikely ally to Weasel and his gang of urchins, visiting them in the copper lanes, the slums of Morcaster. He also discovers the shadow side of magic, as a maleficar stalks the slums each full moon, killing victims in sinister rituals.

  At his school, Martel befriends the jovial mageknight Maximilian, as boisterous and battle-ready as he is oblivious to his surroundings. Another friend is the mageknight Eleanor, intelligent, temperate, but also reserved with her own secrets.

  In the city, Martel quickly bonds with Shadi, the daughter of a Khivan immigrant. Both of them must contend with the attitudes of the local Asterians, such as the powerful Duke Cheval and his son, but also ordinary people; many treat the Khivan population of Morcaster with suspicion or outright hostility, exacerbated by the Khivan war now in its tenth year.

  Unable to own land and generally deprived of rights, the Khivans must all rent homes in the only district of Morcaster where they are allowed to live. This leaves them at the mercy of unscrupulous landlords who constantly increase the rent.

  Fearing that Shadi's father might take her back to Khiva because of this, Martel tries to cheat at gambling to quickly raise enough coin to pay their rent. He is discovered by Kerra, the criminal chief of the copper lanes. To avoid the Lyceum being told of his activities, Martel is forced to enter the prize fights in the pit of The Broken Crown, run by Tibert, Kerra's rival and counterpart in the harbour district.

  Using magic to cheat, Martel wins his fights, but at the final brawl, he is unmasked as a wizard. Riots erupt in the tavern, but aided by Maximilian, he barely escapes. Realising this was Kerra's plan all along, regardless of the danger to him, Martel is furious; yet taking revenge will expose his actions to the Lyceum, whose headmaster would happily expel a Tyrian-blooded novice.

  Accepting this, he can take solace knowing he has collected the coin to pay for Shadi's rent. As an unexpected price, though, Eleanor rescinds her friendship, unwilling to watch as Martel takes risk after risk; sooner or later, he will not be able to outrun the consequences.

  ONE

  PLAYING THE FOOL

  After the harrowing events at The Broken Crown, and his narrow escape from the mob baying for his blood after he was unmasked as a cheat in the prize fights, Martel felt no desire to enter the city or deal with anything other than his studies. So, he stayed at the Lyceum for the next several days. He attended classes, ate his meals, and practised his spellcasting to prepare for being tested in water magic soon; if he wanted to train as a weathermage or seamage, he needed to impress Mistress Vana, his prospective teacher in those arts. He had been at the Lyceum for eight months; in another four, he would take his novice examination to become an acolyte, hopefully specialising in water.

  On occasion, Martel passed Eleanor in the corridors, or their eyes met briefly in the dining hall; that was the extent of their interactions. He saw Maximilian at some of the meals, always declining the mageknight's invitations to hit the taverns, and otherwise kept to himself. He did not bother trying to make another friend; at present, all his classes were with other novices several years younger than himself.

  He also made sure to pay attention in Master Fenrick's classes, though since he enjoyed the subject, that was hardly a chore. Martel might not be able to remember everything he was taught, but simply being made aware of a particular subject allowed him to read more about it in the library at his leisure.

  "I believe I hear the bell ringing, which concludes not only this lesson, but also our topic concerning the stars. Next fiveday, we delve into the bleaker matter of maleficars." Master Fenrick gave half a smile seeing his novices exchange looks. "I thought that might get your attention. But you'll have to wait. See you this afternoon."

  For Martel, the brief message held more than the promise of an interesting lecture; a month had passed since the event with the maleficar in the slums, and Martel had not paid it a single thought since.

  Martel was not getting involved. He was not going to barge through the copper lanes, hunting down a dark sorcerer, who certainly would be far more powerful than anything he could handle anyway. He would not do anything to attract trouble.

  But – he did have friends in that district, whom he knew the maleficar had targeted. Quite possibly, the warlock remained a threat to Weasel and his gang. Although Martel had visited them last fiveday, it had only been for his own sake. He had been too preoccupied with the upcoming fight to even consider if the children needed help. He had not even asked about Sparrow. It reminded him of Weasel's accusation about how Martel only helped to make himself feel better.

  At least Martel had silver to spare, and gifts quelled a guilty conscience. Going to market, he picked up a handful of the more common herbs that he imagined they could use in their provisional apothecary.

  Going into the merchant quarter, Martel made sure to avoid the harbour as he moved towards the slums in the south-western part of Morcaster. Soon, the familiar house beckoned.

  The children greeted him with their usual enthusiasm, questions, and remarks before he even reached the backdoor. The novice laughed, begging them to hold on at least until he was inside and had gotten rid of the bundle in his arms.

  Depositing the herbs on the table in their common room, he looked around, once the children gave him a moment to breathe. "Where's Weasel at?"

  The small chief appeared as if summoned from the shadows. He had a habit of doing that. "Back again? Who do you need followed this time?"

  "Nothing of the sort. Just a few gifts." Martel motioned towards the plants he had delivered. "And I wanted to ask about Sparrow." He hated the thought of how being abducted by the maleficar must have left scars in the girl's mind.

  "Oh, you remembered about her, did you?"

  "Everything's a barb with you, isn't it," the novice retorted. "How is she?"

  "Sparrow's fine. Not your concern anyway."

  "I guess not. But if you've had any more trouble with whoever took her, you'd need someone with knowledge of the arcane," Martel pointed out. However ill-suited the novice might be to tangle with a maleficar, the children were surely in a worse position to deal with such a nefarious individual.

  "We've had no trouble. Barely any news. Well, discounting all the trouble in the harbour!" Weasel's mouth turned into a rare grin. "Big prize fight with this leather-gloved fellow, turns out his opponent could use magic! Huge brawl broke out, and the mage damn near burned the place down."

  That was an exaggeration, Martel knew; his little wall of flames had been barely more than sparkling lights. "What's it to you?"

  "Nothing. I keep my nose to myself. Stay out of other people's business."

  "Unless you can make coin from it, I wager."

  Weasel shrugged. "That would make it my business, after all."

  "Well, I have nothing to do with prize fighting. Not my business either." Basically true, counting from the last couple of fivedays.

  "That's good. Now that it's moved to the copper lanes, I wondered if we'd start to see you hang around our little part of town."

  Martel frowned. "Wait. They're doing fights here now?"

  "In The Copper Drum." Weasel's face lost its smug expression. "If you intend to go, make sure to leave our name at home. We don't want to cross paths with the Copper Lady. Better for our health."

  Martel did not intend to go, yet he could not help but ask. "When's the next fight?"

  "There's one every Solday, I think, and sometime else in the fiveday. Don't rightly remember."

  Martel was not getting involved. His business with Kerra had concluded. There was nothing to be gained by pursuing this.

  But – tomorrow was Solday, and he wondered if the Copper Lady had played him for a fool in more ways than one.

  TWO

  THE BOND OF THE RING

  Solday was also the day of Martel's test in water. Having been through the introductory lessons over the last handful of fivedays, the time had come for Martel to prove his ability with the element. With the other novices, he returned to the Vault of Water where Mistress Vana awaited them.

  She stood on one of the pathways that crossed the basin, itself taking up nearly all the space of the subterranean chamber. The eerie light from magical lamps cast their strange illumination across her face; the importance of the moment almost made the shadows on her expression seem ominous. "It's simple. One by one, I will ask you to mirror each effect in the water as I create it. Let's start with the oldest." She looked at Martel.

  Stepping forward to the edge of the water, he felt slightly nervous; as fire was his particular gift, water lay furthest from his natural abilities. Whereas conjuring a flame came to him as instinct, wrestling with water was always a conscious effort.

  Mistress Vana began, extending her hand over the basin to raise a column of water in the air. Martel did the same, a little relieved as the element responded to his command. His column came in a rougher shape, resembling a hill rather than a pillar, but it rose up all the same.

  As if wielding an invisible knife, Mistress Vana severed her own column. Half of it fell back into the pool, while the remaining water stayed afloat, reshaping itself into an orb.

  Licking his lips, Martel made his attempt. The water under his control became disturbed, sloshing back and forth to hit his shoes. But he was able to tear some of it up and away from the pool, detaching it and gathering it in the air like a misshapen jar.

  She continued with several more effects, continuously moving and shaping the water. His nervousness slowly dissipating, Martel replicated everything she did, albeit with less grace. It was clear that he was no prodigy in water, but all the same, the element obeyed him. Finally, Mistress Vana declared herself satisfied; he had passed.

  Martel spent a good while considering whether to go to The Copper Drum or not. On the surface of it, it posed no danger. Kerra's final note after the affair at The Broken Crown had said as much, that she considered their business concluded. He had no specific reason to avoid the place, other than his own opinion on the proprietress of the tavern.

  But Kerra had already made a fool of him, blindsiding him completely. Could this be some kind of a trap? Her note had extended an open invitation, which he had ignored. What if she had made Weasel dangle bait in front of him to lure him towards The Copper Drum? Given her sway, it would not be hard for her to discover Martel's friendship with the urchins, nor would it be the first time that Weasel let him walk into an ambush.

 

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