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The Maze Runner
Part #1 of "The Maze Runner" series by James Dashner
Young Adult
Book one in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built! When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Outside the towering stone walls that surround them is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Then a girl arrives. The first girl ever. And the message she delivers is terrifying: Remember. Survive. Run. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW.com “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday “[A] nail-biting must-read.” —Seventeen.com “Breathless, cinematic action.” —Publishers Weekly “Heart pounding to the very last moment.” —Kirkus Reviews “Exclamation-worthy.” —Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret NewsFrom the Hardcover edition.
The Scorch Trials
Part #2 of "The Maze Runner" series by James Dashner
Young Adult
Book two in the blockbuster Maze Runner series that spawned a movie franchise and ushered in a worldwide phenomenon! And don’t miss The Fever Code, the highly-anticipated series conclusion that finally reveals the story of how the maze was built! Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch. The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them. There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive. Friendships will be tested. Loyalties will be broken. All bets are off. The Maze Runner and Maze Runner: The Scorch Trials are now major motion pictures featuring the star of MTV's Teen Wolf, Dylan O’Brien; Kaya Scodelario; Aml Ameen; Will Poulter; and Thomas Brodie-Sangster. The third movie, Maze Runner: The Death Cure, will hit screens in 2018. Also look for James Dashner’s edge-of-your-seat MORTALITY DOCTRINE series! Praise for the Maze Runner series: A #1 New York Times Bestselling Series A USA Today Bestseller A Kirkus Reviews Best Teen Book of the Year An ALA-YASLA Best Fiction for Young Adults Book An ALA-YALSA Quick Pick “[A] mysterious survival saga that passionate fans describe as a fusion of Lord of the Flies, The Hunger Games, and Lost.” —EW.com “Wonderful action writing—fast-paced…but smart and well observed.” —Newsday “[A] nail-biting must-read.” —Seventeen.com “Breathless, cinematic action.” —Publishers Weekly “Heart pounding to the very last moment.” —Kirkus Reviews “Exclamation-worthy.” —Romantic Times “James Dashner’s illuminating prequel [The Kill Order] will thrill fans of this Maze Runner [series] and prove just as exciting for readers new to the series.” —Shelf Awareness, Starred “Take a deep breath before you start any James Dashner book.” —Deseret NewsFrom the Hardcover edition.
The Death Cure
Part #3 of "The Maze Runner" series by James Dashner
Young Adult
It’s the end of the line. WICKED has taken everything from Thomas: his life, his memories, and now his only friends—the Gladers. But it’s finally over. The trials are complete, after one final test. Will anyone survive? What WICKED doesn’t know is that Thomas remembers far more than they think. And it’s enough to prove that he can’t believe a word of what they say. The truth will be terrifying. Thomas beat the Maze. He survived the Scorch. He’ll risk anything to save his friends. But the truth might be what ends it all. The time for lies is over.
The Kill Order
Part #0. 5 of "The Maze Runner" series by James Dashner
Young Adult
The prequel to the New York Times bestselling Maze Runner series. Before WICKED was formed, before the Glade was built, before Thomas entered the Maze, sun flares hit the earth and mankind fell to disease. Mark and Trina were there when it happened, and they survived. But surviving the sun flares was easy compared to what came next. Now a disease of rage and lunacy races across the eastern United States, and there’s something suspicious about its origin. Worse yet, it’s mutating, and all evidence suggests that it will bring humanity to its knees. Mark and Trina are convinced there’s a way to save those left living from descending into madness. And they’re determined to find it—if they can stay alive. Because in this new, devastated world, every life has a price. And to some, you’re worth more dead than alive.
A Mutiny in Time
James Dashner
Young Adult
Scholastic's next multi-platform mega-event begins here! History is broken, and three kids must travel back in time to set it right!
When best friends Dak Smyth and Sera Froste stumble upon the secret of time travel -- a hand-held device known as the Infinity Ring -- they're swept up in a centuries-long secret war for the fate of mankind. Recruited by the Hystorians, a secret society that dates back to Aristotle, the kids learn that history has gone disastrously off course.Now it's up to Dak, Sera, and teenage Hystorian-in-training Riq to travel back in time to fix the Great Breaks . . . and to save Dak's missing parents while they're at it. First stop: Spain, 1492, where a sailor named Christopher Columbus is about to be thrown overboard in a deadly mutiny!
The Fever Code
Part #0.60 of "The Maze Runner" series by James Dashner
Young Adult
Once there was a world’s end.
The forests burned, the lakes and rivers dried up, and the oceans swelled.
Then came a plague, and fever spread across the globe. Families died, violence reigned, and man killed man.
Next came WICKED, who were looking for an answer. And then they found the perfect boy.
The boy’s name was Thomas, and Thomas built a maze.
Now there are secrets.
There are lies.
And there are loyalties history could never have foreseen.
This is the story of that boy, Thomas, and how he built a maze that only he could tear down.
All will be revealed.
The Eye of Minds
Part #1 of "The Mortality Doctrine" series by James Dashner
Young Adult
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
The Hunt for Dark Infinity
Part #2 of "The 13th Reality" series by James Dashner
Young Adult
Its been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything.
Gunner Skale
Part #0.50 of "The Mortality Doctrine" series by James Dashner
Young Adult
From James Dashner, the #1 New York Times bestselling author of the Maze Runner series, which includes The Maze Runner and The Scorch Trials—both #1 movies worldwide—comes an original thirty-page e-short returning fans to the fast-paced, high-tech world from The Eye of Minds and The Rule of Thoughts, the first two books in the Mortality Doctrine series. Find out how Gunner Skale, the best gamer on the VirtNet, becomes a legend in this story available exclusively online.
Praise for The Rule of Thoughts, book two in the Mortality Doctrine series:
"[An] excellent sequel...smartly paced and paired with well-balanced characters that feel real."-Kirkus Reviews
"An exhilarating adventure story with touches of Anthony Horowitz’s Alex Rider books and Orson Scott Card’s Ender’s Game."-Booklist.com
"Dashner's descriptions are screenplay-ready...This book will satisfy the author’s fans...[and readers] in search of an adrenaline rush."-School Library Journal
Praise for The Eye of Minds, Book One in the Mortality Doctrine series
“More realistic and addictive than any video game—The Eye of Minds sucked me in from the very first page. The Girl with the Dragon Tattoo meets *The Matrix in a vividly rendered world of gamers, hackers, and cyber-terrorists. I can’t wait to read the next book in the series!”—Kami Garcia, #1 New York Times bestselling coauthor of Beautiful Creatures and author of Unbreakable
“A gripping page-turner, Dashner’s latest is sure to please.”—BookPage
“Full of action [and] a rather surprising twist that will leave you flipping pages.”—fanboynation.com
“An adrenaline rush.”—School Library Journal*
“In typical Dashner style, this is quick and involving, with the main frustration being the wait time until the next book.”—Booklist
“High on concept, this is an intriguing read for the digital generation.”—Kirkus Reviews
"Dashner once again creates a dystopian world in which nothing is what it seems."-VOYA
A Junior Library Guild Selection
A YALSA Teens Top Ten Pick
The Journal of Curious Letters
Part #1 of "The 13th Reality" series by James Dashner
Young Adult
What if every time you made a choice that had a significant consequence, a new, alternate reality was created--the life that would've been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials "M.G.," the letter informs Tick that dangerous--perhaps even deadly--events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live? The first volume of an outstanding new children's fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes--danger... As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
The Maze Runner Files
James Dashner
Young Adult
The Maze Runner Files is a 50+ page collection of classified records and concealed information from the world of the New York Times bestselling Maze Runner series. Lost emails between WICKED employees, memos meant to be destroyed after reading, and a selection of the Gladers suppressed memories make up this e-original short. These documents offer a unique glimpse of the world of The Maze Runner and are a must for any fan of The Maze Runner.
The Game of Lives
Part #3 of "The Mortality Doctrine" series by James Dashner
Young Adult
Michael used to live to game.
Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael’s passion. But now every time Michael Sinks, he risks his life.
The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine—Kaine’s master plan—has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box—if Michael can figure out who his friends really are.
The Maze Runner
Part #1 of "The Maze Runner" series by James Dashner
Young Adult
If you ain’t scared, you ain’t human. When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone. Nice to meet ya, shank. Welcome to the Glade. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive. Everything is going to change. Then a girl arrives. The first girl ever. And the message she delivers is terrifying. Remember. Survive. Run.
The Scorch Trials
Part #2 of "The Maze Runner" series by James Dashner
Young Adult
Solving the Maze was supposed to be the end. Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch. There are no rules. There is no help. You either make it or you die. The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them. Friendships will be tested. Loyalties will be broken. All bets are off. There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
The Void of Mist and Thunder
Part #4 of "The 13th Reality" series by James Dashner
Young Adult
Suspense meets sacrifice in the action-packed conclusion to New York Times bestselling author James Dashner’s 13th Reality series.
Atticus Higginbottom—aka Tick—has known all along that when the battle for every reality is on the line, his role will be a crucial one. But he never could have imagined how this final challenge would go down. While Tick’s friends Paul, Sofia, and Sato work together with the Realitants to fight the newest and biggest threat to the very fabric of all that exists, Tick finds himself alone with the villains responsible for the damage: Mistress Jane and Reginald Chu.
Each character faces unimaginable choices and death-defying odds in this breathless conclusion to a quirky, clever series. Ultimately, it will take a stunning sacrifice to save the day….
The Godhead Complex
James Dashner
Young Adult
FLARE ABOVE, MAZE BELOW. Sadina and the islanders are up against both man and nature as they navigate their way to Alaska. There, they hope to meet the mysterious Godhead, unsure of what separates myth from truth. But the Godhead, now led by Alexandra, is fractured. Within the cracks of their sacred trinity, secrets are revealed that blur the lines of good and evil forever. After a devastating discovery, Isaac and Sadina are forced to split up. Minho holds the rest of the group together, but it's his beliefs that are slowly falling apart. What once drove Minho to join his sworn enemies is causing him to question everything. When Sadina finds a clue in The Book of Newt, her mission to meet the Godhead becomes even stronger. Isaac and Old Man Frypan come across an enigmatic traveler and learn that the cure isn't what it once was. They are shaken to the core when they realize that the immunes aren't as immune as they should be, and the world...
The Tower of Air
James Dashner
Young Adult
Jimmy Fincher has been given two powerful gifts, and with them a responsibility he wouldn't wish on his worst enemy. Time is running out, and Jimmy finds himself in a desperate search for the third gift. The entire world is on the edge of chaos, and the most terrifying secret of all is about to be revealed—-the identity of the Stompers.
Crank Palace
James Dashner
Young Adult
Newt has been to hell and back with his friends.The Glade. The Maze. The Scorch. The inner halls of WICKED. But now he has a burden that can't be shared with Thomas and the others—the Flare. And Newt can't bear the thought of his friends watching him descend into madness as he succumbs to the virus.Leaving only a note, Newt departs the Berg before the Gladers return from their mission into Denver, Colorado. From there, he experiences the gritty nightmare of life on the streets, running from the infected and those hunting them, until he ends up in the Crank Palace, the last dumping ground of those without hope. Although Newt thought he was running away from his friends to save them from himself, along the way he meets a young mother named Keisha and her son, Dante, who end up saving Newt in a way he could never have imagined.Taking place during the latter events of The Death Cure, Crank Palace tells the story of Newt like never before, from inside his own
The House of Tongues
James Dashner
Young Adult
David Player has spent 30 years trying to forget the traumas of his childhood. The threats, the kidnappings, the murders. The imagined curses of a people born centuries earlier, passed from father to son, mother to daughter, generation to generation. Its climax came in human form, a monster of a man, one of the most notorious serial killers the nation has ever seen: Pee Wee Gaskins. And Gaskins had a particular hatred for the Player family, then for David, himself, who barely escaped those years with his own life intact.
The Rule of Thoughts
Part #2 of "The Mortality Doctrine" series by James Dashner
Young Adult
From the New York Times bestselling author of the Maze Runner series comes The Rule of Thoughts, the exciting sequel to The Eye of Minds. Fans of the Divergent series by Veronica Roth and The Hunger Games will love the new Mortality Doctrine series.
Michael completed the Path.What he found at the end turned everything he’d ever known about his life—and the world—completely upside down.
He barely survived. But it was the only way VirtNet Security knew to find the cyber-terrorist Kaine—and to make the Sleep safe for gamers once again. And, the truth Michael discovered about Kaine is more complex than they anticipated, and more terrifying than even the worst of their fears.
Kaine is a tangent, a computer program that has become sentient. And Michael’s completing the Path was the first stage in turning Kaine’s master plan, the Mortality Doctrine, into a reality.
The Mortality Doctrine will populate Earth entirely with human bodies harboring tangent minds. Any gamer who sinks into the VirtNet risks coming out with a tangent intelligence in control of their body.
And the takeover has already begun.
From the Hardcover edition.
War of the Black Curtain
James Dashner
Young Adult
Morose claims to have been rescued by a mermaid. Morose bestows a precious gift to Lavender and then she uncharacteristically runs off with him. John has to travel the world to discover the reason his true love has left him for Morose with the help of Paully and his reformed daughter Nan Fey.
A Gift of Ice
James Dashner
Young Adult
In an impossible place under a door in the woods, Jimmy Fincher received the first of four gifts—-given by a mysterious and desperate people trying to save the world from a ruthless enemy. Now, Jimmy flees to Japan in search of the second gift. Peril is inescapable and mysteries abound as Jimmy receives a haunting warning: THE STOMPERS ARE COMING.
A Door in the Woods
James Dashner
Young Adult
Jimmy Fincher never expected that a normal day in the woods would drastically change his life. Deep in the forest, he discovers an old wooden door, setting off a chain of events that explode into a torrent of suspense and excitement. One mysterious door is going to change the world... forever.
The Blade of Shattered Hope
Part #3 of "The 13th Reality" series by James Dashner
Young Adult
Things have changed for Atticus Higginbottom. After the near catastrophe in the Fourth Reality, Tick’s being homeschooled in the fields of science, trying to master the mysterious Chi’karda. But just as he begins to make progress, Mistress Jane reappears, now hideously scarred and much more powerful. She has tapped into the universe’s darkest secret to create the Blade of Shattered Hope, and in her quest to attain a Utopian Reality for the future of mankind, she’s ready to risk billions of lives—including those of Tick’s parents and sisters—to set her plan in motion. Her vengeance knows no bounds and when rumors begin to circulate about the secret scientific experiments taking place at the Factory, Tick and his friends—Sato, Sofia, and Paul—are faced with their most dangerous task yet. And they must not fail; for if they do, the entire universe could cease to exist.
The Maze Cutter
James Dashner
Young Adult
Seventy-three years after the events of The Death Cure, when Thomas and other immunes were sent to an island to survive the Flare-triggered apocalypse, their descendants have thrived. Sadina, Isaac, and Jackie all learned about the unkind history of the Gladers from The Book of Newt and tall tales from Old Man Frypan, but when a rusty old boat shows up one day with a woman bearing dark news of the mainland—everything changes. The group and their islander friends are forced to embark back to civilization where they find Cranks have evolved into a more violent, intelligent version of themselves. They are hunted by the Godhead, the Remnant Nation, and scientists with secret agendas. When they cross paths with an orphan named Minho from the Remnant Nation, the dangers become real and they don't know who they can trust. The islanders will have to survive long enough to figure out why they are being targeted, who is friend or foe, and what the Godhead has planned for the...
The Iron Empire
James Dashner
Young Adult
James Dashner returns to the New York Times bestselling series!They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face-to-face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them . . . and history will be written by the victors.Fix the past. Save the future. It's now or never!
The 13th Reality, Volume 1: The Journal of Curious Letters
James Dashner
Young Adult
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times What if every time you made a choice that had a significant consequence, a new, alternate reality was created — the life that would've been had you made the other choice? What if those new realities were in danger? What if it fell to you to save all the realities? Atticus Higginbottom, a.k.a. Tick, is an average thirteen-year-old boy until the day a strange letter arrives in his mailbox. Postmarked from Alaska and cryptically signed with the initials "M.G.," the letter informs Tick that dangerous — perhaps even deadly — events have been set in motion that could result in the destruction of reality itself. M.G. promises to send Tick twelve riddles that will reveal on a certain day, at a certain time, at a certain place, something extraordinary will happen. Will Tick have the courage to follow the twelve clues M.G. sends to him? Will he be able to solve the riddles in time? Will Tick discover the life he was meant to live? The first volume of an outstanding new children's fantasy series, The Journal of Curious Letters is filled with adventure, humor, riddles, and, oh, yes — danger. . . As M.G. warns Tick, Very frightening things are coming your way. Will you join Tick and his friends on an amazing journey through the Realities? What will your choice be?
The 13th Reality, Volume 2: The Hunt for Dark Infinity
James Dashner
Young Adult
“Wonderful . . . Dashner shares with Rowling a nimble use of fancy, delayed revelation, and charm.” — Chicago Sun Times It’s been a quiet summer for Tick, Paul, and Sofia, but the latest message from Master George changes everything. The Realities are in danger — and from something more terrible than Mistress Jane and the mutated Chi’karda of the Thirteenth Reality. People from all Realities are unexplainably going insane. Worse, some Realities are fragmenting, disintegrating into nothingness. Master George has learned that Mr. Chu from the Fourth Reality is working on a mysterious new weapon called Dark Infinity. But no one has any idea how to stop the weapon — or even if it can be stopped. To make matters worse, Tick and his friends have been kidnapped, forced to wink from Reality to Reality, solving impossible riddles in order to survive the deadly traps surrounding them. Mistress Jane and Tick find themselves in a race to reach the weapon first — but who will destroy it and who will become its master?
The Mortality Doctrine 01: The Eye of Minds
James Dashner
Young Adult
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done...
Son of Zeus
Part #7 of "Infinity Ring" series by James Dashner
Young Adult
James Dashner returns to the New York Times bestselling series!They've
sailed on the Santa Maria, defended famous cities from Vikings and
Mongols, and come face-to-face with some of the greatest figures in
history. Now, at long last, Dak, Sera, and Riq travel back in time to
the moment it all began. Their mission: to save the life of young
Alexander the Great. But they are not the only time travelers in ancient
Greece. An epic battle against their most dangerous foe awaits them . .
. and history will be written by the victors.Fix the past. Save the future. It's now or never!
The Eye of Minds tmd-1
Part #1 of "The Mortality Doctrine" series by James Dashner
Young Adult
From James Dashner, the author of the New York Times bestselling Maze Runner series, comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first book in The Mortality Doctrine, a series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams… and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
The Kill Order (maze runner prequel)
Part #1 of "Maze Runner prequel" series by James Dashner
Young Adult
The 13th Reality, Volume 3: The Blade of Shattered Hope
James Dashner
Young Adult
Things have changed for Atticus Higginbottom. After the near catastrophe in the Fourth Reality, Tick’s being homeschooled in the fields of science, trying to master the mysterious Chi’karda. But just as he begins to make progress, Mistress Jane reappears, now hideously scarred and much more powerful. She has tapped into the universe’s darkest secret to create the Blade of Shattered Hope, and in her quest to attain a Utopian Reality for the future of mankind, she’s ready to risk billions of lives—including those of Tick’s parents and sisters—to set her plan in motion. Her vengeance knows no bounds. When rumors begin to circulate about the secret scientific experiments taking place at the Factory, Tick and his friends Sato, Sofia, and Paul are faced with their most dangerous task yet. And they must not fail; the entire universe
The Maze Runner Series Complete Collection
James Dashner
Young Adult
Read James Dashner's New York Times bestselling The Maze Runner series in this complete four-book collection, perfect for fans of The Hunger Games and Divergent. The first book, The Maze Runner, will soon be a movie starring the star of MTV's Teen Wolf, Dylan O'Brien, Kaya Scodelario, Thomas Brodie Sangster, Will Poulter, and Aml Ameen, hits theaters September 19, 2014! Also look for James Dashner's newest book The Eye of Minds, book one in the Mortality Doctrine series. If you ain't scared, you ain't human. When Thomas wakes up in the lift, the only thing he can remember is his name. He's surrounded by strangers--boys whose memories are also gone. Nice to meet ya, shank. Welcome to the Glade. Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It's the only way out--and no one's ever made it through alive. Everything is going to...





