The Snow of the Spring

      Nick Carcano

The Snow of the Spring

A man running from his past comes face to face with it in the last days of his life.Following a massive plague, humanity is forced to retreat into orbit and begin searching for a new home. Quickly discovering that they are not alone, Commander Dalton James and his crew will have to lean on their extensive military experience in order to confront an enemy unlike anything we've ever seen before. Both blood and whiskey will be spilled as the fleet struggles to survive.The Fleet is a best-selling series with over 100K downloads to its credit. Continue your adventure today with the second trilogy of books.

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    Echoes of the Fey: The Prophet's Arm

      Malcolm Pierce

Echoes of the Fey: The Prophet's Arm

Magic meets mystery in Echoes of the Fey, a series of Detective stories set in a high fantasy world. Sofya Rykov is a private investigator with a secret of her own: magic power she uses to solve her cases. In this novella, she is tasked with tracking down a sacred artifact lost during the war between Leshin and Humans.Magic meets mystery in Echoes of the Fey, a series of detective stories set in the high fantasy world of Oraz. Sofya Rykov is a private investigator with a secret of her own: unstable magic powers that she uses to solve her cases. This stand-alone novella ties in to the stories told in the Echoes of the Fey PC games.In The Prophet's Arm, Sofya is hired to track down a precious religious relic: the mechanical arm of the ancient Leshin prophet Cathal ir-Dyeun. The arm was lost in the long war between Humans and Leshin--a war prompted by the teachings of ir-Dyeun. To preserve the unstable peace between the two peoples, everything associated with the prophet has become taboo in the new Leshin government. But Sofya Rykov has never cared for taboos, so when a historian needs a detective to find the relic, she's the perfect woman for the job.

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    Power

      Ralph Ewig

Power

Nothing defines a life more clearly, than its use of power. As more details about the Novacula are revealed, the picture of the conflict and its antagonists comes into focus. Crim and Denek's actions are placed into context, suddenly framing them with astonishing consequences as the two troopers continue to apply their own peculiar reasoning to survive in a world beyond their knowledge.The PA is a humourous short story about the world post-apocalypse (PA). It is 1182 words.

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    Flat Tire

      Barry B Begault

Flat Tire

David has a flat tire 10 miles from his sister’s home and lab in the desert. It’s dark, cold, and David soon has a Close Encounter of the Third kind that has romantic possibilities. Truly a long, long, long, distance relationship.Part of my "Snack Readings"; novelettes that can be read in an hour or so. Watch for more!David, a medical Doctor, leaves from a weekend visit at his sister and her husband’s home, also their global warming research center, in the desert, twenty-five miles from the nearest highway. While driving the down twenty-five mile, sand-packed road to the highway, he has a flat tire 10 miles from his sister’s home. It’s dark, cold, and David soon has a Close Encounter of the Third kind that has intergalactic romance possibilities; truly a long, long, long, range romance.Part of my "Snack Readings"; novelettes that can be read in an hour or so. Watch for more!

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    To Kill a Bunyip

      A R Dent

To Kill a Bunyip

'Null, a remote fishing village where boredom reins until two dogs decide to solve the problem of the Bunyip. Add a transvestite politician, a high school drop-out, mysterious deaths, and the ancestors of the village's founder - Terrence Null - facing a stark reality check, and you have a parody of life, 'To Kill a Bunyip'. An engaging tale culminating in a thrilling climax.Null, a remote fishing village where boredom reins until two dogs decide to solve the problem of the Bunyip. Add a transvestite politician, a high school drop-out, mysterious deaths, and the ancestors of the village's founder - Terrence Null - facing a stark reality check, and you have a parody of life, 'To Kill a Bunyip'. This is an engaging tale that probes the emotions and motives of many characters culminating in a thrilling climax at the Seafood Festival.This is book three of Hollow Log stories. Book one is The Justice of Null. Book two is Ocker Oscar. Terrence Null and his descendants in three stories in different genres; Satire written in Myth Fantasy and Alternative history. One wonders if Terrence Null did exist.

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    Choice

      Ralph Ewig

Choice

Denek and Crim are at it again in this prequel to Freedom - this time taking on the meaning of Choice. As before, they bring their unique approach to philosophy with them, sure to make any academic cringe in disapproval: it’s theory versus practice and force-projection instead of analytical referencing – strangely thought provoking and yet thoroughly disrespectful at the same time.A little girl named An, struggles with her own loneliness and its effect upon her life by one day inviting another girl from school to the park for a picnic. The ensuing events devastate An.

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    The Dark Ascent

      Walter H Hunt

The Dark Ascent

Walter Hunt's debut novel The Dark Wing was favorably compared to Ender's Game, Babylon 5, Honor Harrington, and C.S. Forester. The publication of the second volume The Dark Path was heralded by Analog as "a quest that may well prove science fiction's version of The Lord of the Rings."
The Dark Ascent
The war with the zor is long over, and Admiral Marais, the legendary "Dark Wing" is long dead, though some of his companions on that campaign of xenocide still remain, and in the alien philosophies of the past their might exist man's hope for salvation in the very near future.
The Dark Path introduced a new alien force into the delicate balance of power ... one that was the actual puppetmaster of the human-zor war and now wishes to bring both worlds under its madness inducing shadow.
But the same ancient philosophy of the zor race that prophesized "the Dark Wing" has also foreseen a hero that will meet the new menace --a hero now mystically embodied in a rebellious space commodore by the name of Jackie Lappierre.
As armadas clash and outposts fall, the overly confident alien menace is forced to confront a zor human alliance that has been warned, their covert and insidious plans of infiltration now exposed. ... though victory is hardly ascertained for either side in The Dark Ascent.

From Publishers Weekly

With its complexities of plot and character, Hunt’s fast-paced space adventure, the third book in his Dark Wing series (after 2003’s The Dark Path), rises above the humdrum repetitions typical of this SF subgenre. In exploring the universe in the far future, humans have fought a war with the zor race, birdlike aliens whose mental communication entails an intricate religious devotion to the legends of their hero, Qu’u, and to a lost magic sword, the gyaryu. That war is now long past. Human and zor, along with the noncombatant raskh, work together to battle a race of implacable mind-controllers, the vuhl, who can also take on other shapes and infiltrate space stations and ships as well as entire cultures, bending all to their will. Jackie Lappierre, a human who’s been connected to the hsi of her dead zor friends, finds herself appointed to retrieve their sword and use its powers to confront the vuhl. Keeping track of the players—the heroes and the villains, alive and dead—is a delightful challenge. So is distinguishing the manipulated from the manipulators. The many borrowings from Zen Buddhism and Taoist philosophy, not to mention the resemblance of the zor language to the old style of transliterated Chinese, add depth and interest.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

The human-zor war (see The Dark Wing, 2001) is long over, and the now-allied former foes face the shape-changing vuhl, who enjoy their share of devastating victories. Still, the zor and humans were warned and don't entirely lack resources. But something is going on that isn't quite right. The power behind the vuhl, which was also behind the human-zor conflict, has motives that are only hinted at here. Suffice it to say that the history of the zor does not match its legend. Ex-commodore Jackie Lapierre, forced into playing out a zor legend in The Dark Passage (2002), can choose among different courses this time, and the vuhl are finally thrown into confusion when roundly defeated. They react with a regime change, but the wars' mysterious backers continue playing strange games, occasionally seeming to help human forces, more often supporting the vuhl--always pursuing goals that may not coincide with those of ostensible allies. This surprisingly thoughtful space opera, lacking neither adventure nor battles, considers issues of genocide and enmity in surprising depth. Regina Schroeder
Copyright © American Library Association. All rights reserved

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    The Dark Wing

      Walter H Hunt

The Dark Wing

The zor is just one of the alien races that humanity encounters when it travels to the stars, and from the very first meeting it has been all-out war. For many years the conflicts have been sporadic, usually ending with an Earth concession and a treaty. But the zor does not respect mankind and has no any intention of honoring the agreements. When the zor decide to mount a surprise attack against human colonies, the normally self-absorbed government of Earth realizes that something must be done before it is too late.
A controversial scholar by the name of Marais is brought in. A nonmilitary man, he has spent his entire life studying the zor and claims to have a plan to deal with them once and for all. With so few options remaining, Marais is put in charge of the battlefleet.
Earth just wants the threat neutralized and would be happy with a stalemate, but Marais has other ideas. He believes himself to be the mythic Dark Wing, destined to exterminate the zor. . . .

From Publishers Weekly

This entertaining first novel plays some welcome variations on formulaic military SF. Tired of a decades-long war with the zor, a race of birdlike aliens, the Solar Empire puts a new admiral, a former scholar who claims to understand the zor point of view, in charge of the space fleet. Admiral Marais believes that the aliens can't imagine coexisting with humans, and declares that the only way to overcome them is to shatter their worldview while pressing them to the brink of extinction. But the Solar Empire doesn't anticipate Marais's personal stake in the war: he believes himself to be a threatening, implacable power called the Dark Wing, part of the pantheon of zor religion. The zor, convinced of Marais's alleged secret identity, see him as their likely destroyer. Up to this point, the novel seems to prepare for a standard, detailed presentation of space battle tactics, but instead the story veers off into a discussion of the morality of exterminating another race, however hostile. As the story progresses, Hunt adds depth to the characters, who start behaving oddly. Although they're comfortably flat, as in most military SF, some of them obviously harbor hidden schemes. By the end, one war is over, but larger and much stranger conflicts are just coming into focus. Hunt delivers a bravura performance, especially for a new writer. It's unclear whether he can keep up this level of razzle-dazzle whether he's juggling chainsaws or just Nerf balls but he's a showman to watch. Copyright 2001 Cahners Business Information, Inc.

From Library Journal

To bring an end to the continual state of war between humanity and the alien, birdlike zor, the Solar Empire places its military command in the hands of Lord Marais, a scholar versed in the culture of the zor. Marais's knowledge, together with his belief that he is the legendary "Dark Wing" of zor mythology, puts him and the human race in the difficult position of having to choose whether or not to annihilate the enemy in order to achieve victory. Hunt's first novel, set in the far future, deals with the problematic issues of xenophobia and genocide while presenting a fast-paced story that should appeal to fans of space opera and military sf. Reminiscent of Orson Scott Card's military classic Ender's Game, this work belongs in most sf collections.
Copyright 2001 Reed Business Information, Inc.

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    For the Sake of Art

      Barry B Begault

For the Sake of Art

Jack Landry, a notable wire-form artist seems to not be feeling like himself. He woke up one morning and discovered he was a robot, or more correctly, an android! Talk about waking up on the wrong side of the bed!Part of my "Snack Reading" series that can be read in about an hour.Jack Landry, a notable wire-form artist seems to not be feeling like himself. He woke up one morning and discovered he was a robot, or more correctly, an android! Talk about waking up on the wrong side of the bed!He enlists the help of his brother Bruce, who is an MD to help him get to the bottom of this problem. Jack has all his human memories and experiences. So what's going on???Part of my "Snack Reading" series that can be read in about an hour.

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