The Marus Manuscripts

The Marus Manuscripts

Paul McCusker

Science Fiction & Fantasy / Young Adult

Arin's Judgment: One minute, Wade Mullins is at home, attempting to destroy top-secret drawings for the atomic bomb. The next minute, he's in an alternate world staring at a strange prophet who says Wade is the final sign, an end-time omen of a culture on the verge of annihilation. Darien's Rise: Anna wanted superpowers, but now she's not so sure after being transported to a new planet. She sees visions of the future. And her brother Kyle is a bodyguard who can't fail. But both of their powers are only used to help Darien, the rightful heir to the throne of Marus. Darien is being held by a man so evil, not even Anna and Kyle can save him. Annison's Risk: Maddy finds herself in a strange new land called Marus where a conquering king is about to marry a princess. The king's most trusted adviser is hatching an evil plot to stamp out followers of the "old faith," and Maddy discovers that plan includes the new princess. Should Maddy reveal...
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Revenge of the Red Knight

Revenge of the Red Knight

Paul McCusker

Science Fiction & Fantasy / Young Adult

In this Imagination Station adventure, Patrick and Beth find themselves as guests in a beautiful castle in 15th-century England. Through a series of events, the steward of Lord Darkthorn's castle finds the cousins with three artifacts collected in their previous adventures: the stone, the cup, and the golden tablet. They are accused of being thieves and locked in jail. Beth escapes and discovers the identity of the real thief, leading to a jousting contest with a surprising outcome. Set during the War of the Roses in England, Revenge of the Red Knight will teach readers about the Crusades, the integrity of knights and the vows they took, and why men would choose to risk their lives to fight for Christianity.
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Point of No Return

Point of No Return

Paul McCusker

Science Fiction & Fantasy / Young Adult

Fans of the long-running audio series Adventures in Odyssey can hardly remember a time when there wasn't a Connie or a Eugene—or an Imagination Station. But there was. Now step back in time as these exciting novels whisk you away to the days before the popular radio show. Standing up for what you believe isn't easy, as the kids in Odyssey discover in these four engaging stories. In Point of No Return, Jimmy Barclay finds that doing the right thing can cost him everything he thinks is most precious. In Dark Passage, Jack Davis and Matt Booker ignore a keep-out sign on the Imagination Station. Suddenly, they're in pre–Civil War America, where slave traders capture Matt. The story continues in Freedom Run as Matt escapes from the slave traders and is joined by Jack for a thrilling Underground Railroad adventure. In The Stranger's Message, Mr. Whittaker and the kids at Whit's End meet a stranger in need and ask themselves, "What...
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Voyage with the Vikings

Voyage with the Vikings

Paul McCusker

Science Fiction & Fantasy / Young Adult

While visiting Mr. Whittaker at Whit's Soda Shoppe, Beth and Patrick find a mysterious letter in the Imagination Station requesting a Viking sunstone. The letter is old and says that someone named Albert will be imprisoned if the sunstone isn't found. Mr. Whittaker sends cousins Patrick and Beth to Greenland circa 1000. On their quest for the sunstone, the cousins meet Vikings Erik the Red and Leif Eriksson—and find the sunstone as they join Leif on his first voyage to North America. But the adventure is just beginning, for when they return to Mr. Whittaker's workshop with the sunstone, there is another note waiting for them, requesting a silver goblet. Join Patrick and Beth as they continue their travel to various lands and time in the Imagination Station book series.
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Attack at the Arena

Attack at the Arena

Paul McCusker

Science Fiction & Fantasy / Young Adult

Patrick and Beth learn that Mr. Whittaker’s fancy ring can be seen inside the Imagination Station but not outside of the machine. A mysterious letter leads the cousins to fifth-century Rome in search of a special cup that belongs to a monk. If found, the cup could keep the mysterious Albert out of prison. At the Roman Colosseum, Emperor Honorius is hosting a gladiator battle in celebration of a war victory. Beth attends the event as the emperor’s slave; Patrick attends as a monk’s apprentice but is taken prisoner and sent to fight in the arena. During their adventure, the cousins meet Telemachus (a true historical figure), a monk who believes that fighting is wrong. Telemachus is willing to risk everything—even his life—to stop the killing. When the cousins return with the cup, they find that a third letter has been sent with more information about Albert’s fate.
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Voyage with the Vikings: 1 (AIO Imagination Station Books)

Voyage with the Vikings: 1 (AIO Imagination Station Books)

Paul McCusker

Science Fiction & Fantasy / Young Adult

While visiting Mr. Whittaker at Whit's Soda Shoppe, Beth and Patrick find a mysterious letter in the Imagination Station requesting a Viking sunstone. The letter is old and says that someone named Albert will be imprisoned if the sunstone isn't found. Mr. Whittaker sends cousins Patrick and Beth to Greenland circa 1000. On their quest for the sunstone, the cousins meet Vikings Erik the Red and Leif Eriksson--and find the sunstone as they join Leif on his first voyage to North America. But the adventure is just beginning, for when they return to Mr. Whittaker's workshop with the sunstone, there is another note waiting for them, requesting a silver goblet. Join Patrick and Beth as they continue their travel to various lands and time in the Imagination Station book series.
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Peril in the Palace

Peril in the Palace

Paul McCusker

Science Fiction & Fantasy / Young Adult

The place? China in 1271. The quest? The golden tablet of Kublai Khan. The problem? Just about everything! The Imagination Station adventures continue as cousins Patrick and Beth are kidnapped by Mongol warriors. Only the friendship of fellow traveler Marco Polo saves them from harm. They are brought to the Mongol palace, where the Kublai Khan dislikes both their gifts and their message about Christianity. The tension grows when the Mongol magicians challenge the cousins to a spiritual power showdown. As war breaks out, Beth and Patrick are locked in a secret room to prevent their escape. How do the cousins get the golden tablet they need to save Mr. Whittaker's friend Albert? How do they escape the city and find the Imagination Station? Enter the perilous palace and find out!
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