My Pal The Bug #1:  For They Know Not...

My Pal The Bug #1: For They Know Not...

Greg M. Hall

Greg M. Hall

Turlock and his insectile partner barge into a monastery to wave their guns and intimidate the brothers into selling the property. But their employers never told them what awaited inside...Experience faith, hope, and young love through the eyes of a Pentecostal granny deep in the West Virginia hills.
Read online
  • 1 001
The Water Peddlers

The Water Peddlers

Greg M. Hall

Greg M. Hall

Azad and his brother Mikar are about to become very rich men, if they're not killed first. All they have to do is go where no human can survive and make a trade with aliens they've never met.Azad and his brother Mikar are about to become very rich men...provided the mob doesn't come for their money right away and the gigawatts of electricity they're playing with don't fry them. All they have to do is go where no human can survive and make a trade with aliens they've never met. Azad might be more optimistic about their chances if he'd had time for a trial run.
Read online
  • 877
Rookie Mistake

Rookie Mistake

Greg M. Hall

Greg M. Hall

It's not fair. Harry's had a plain-vanilla approach to living life. He's too boring and unremarkable. He doesn't deserve to have his throat ripped out. If it was up to him, demon-wrangling would be left to more interesting people that enjoy taking risks. But life has a funny way of being unfair like that.Harry is happy just watching TV. He never gives the supernatural a second thought. His imagination is too feeble for razor-fanged demons and conjuring lightning out of thin air. But sometimes a guy finds himself in the wrong place at the wrong time. While demon-summoning is best left to those who seek out the dark arts, it's just as possible for someone to accidentally stumble into a command of otherworldly forces. It's also just as possible for someone to be found in a pool of blood in his hotel room with no plausible explanation. Harry has to think faster than he likes to if he doesn't want to end up as one of those guys.
Read online
  • 865

My Pal the Bug #3: Bait

My Pal the Bug #3: Bait

Greg M. Hall

Greg M. Hall

Turlock gets a text informing him he'll be killed in five minutes. If he can best a near-perfect assassin, he and Marve must find out where it came from--and prevent their mass production.Turlock and Marve go to Tramin, a Podunk town, to let things cool off for a while. They stumble across the perfect assassin. Worse yet, Turlock gets a text informing him he'll be killed in five minutes. If he can survive, he and Marve must find out where the killer came from--and what it will take to keep more of them from being produced.
Read online
  • 836
Easy Money

Easy Money

Greg M. Hall

Greg M. Hall

Booth and his adventuresome friends have the opportunity of a lifetime fall in their laps: a job that's way too easy for a payment that's way too large. But when killing's involved, nothing is ever all that simple.Four swords-for-hire are good at what they do, but they need work in order to eat. A great opportunity presents itself, but it's a job for the militaristic, unlikable Lothians. Still, it's just a matter of killing some goblins. If the payment for this simple task wasn't so large, Booth probably have had the feeling that they're being asked to do something much worse...
Read online
  • 800
Night Sentry

Night Sentry

Greg M. Hall

Greg M. Hall

Mikey, on watch over his post-apocalyptic town wall, is confronted in the middle of a frigid January night by a dark-clad stranger seeking entry.The town wall in the middle of a frigid January night is no place for a scared kid to be. But Mikey understands his town faces many threats. The man who approaches the perimeter wearing a dark, ragged cloak surely can't be all that dangerous. But he gets the creeping sense that this is no ordinary stranger.
Read online
  • 739
That Stupid Kid

That Stupid Kid

Greg M. Hall

Greg M. Hall

The guys on George's crew huddle in a poorly-heated shed after a serious accident halts their work. Rumors bounce off the metal walls, and it's up to George to keep things from getting out of hand.The Spark That Ignites The Flame.Seventeen years ago an entire generation of aliens were sent to Earth in order to save their home planet and integrate into the human population. Now, those aliens are being hunted.Amery Jones is finally allowed to go to camp for the summer. With her best friend Lola by her side, she is expecting awesome times ahead.Unfortunately, Lochie, her charming mortal enemy and the only guy who can get under her skin, seems to have made it his mission to annoy her for the entire summer.When one of the campers goes missing, Amery finds herself teamed up with Lochie in the search mission. Now, more than ever, her alien status has to remain a secret.Also in the Project Integrate Series:Ignite (Short Prequel)UniteDivideConquerSoarRiseBroken
Read online
  • 611

City of Light

City of Light

Greg M. Hall

Greg M. Hall

The fortress-city of Pingwot, besieged for six centuries, has attracted the Universal Church's attention by flaunting pre-apocalyptic technology. The inquisitor they send may be faced with damning its entire population to save mankind.The fortress-city of Pingwot, besieged for six centuries, has attracted the Universal Church's attention by flaunting pre-apocalyptic technology. Father Bertolo is sent to discover the source of their sudden enlightenment. He fears the citizens of Pingwot have stumbled on an ancient cache of information, but the truth is much worse: he might have to call down a Holy Crusade to destroy the city and save mankind from destroying itself yet again.
Read online
  • 393
The Gig

The Gig

Greg M. Hall

Greg M. Hall

A bar band crosses the state to play at a strange club they've never heard of. The big payday and prospect of new women to charm have them licking their chops--until they start playing!Revolving peacefully around an alien sun lies the planet Xavier997, a final flicker of hope for the resource starved human race. With miraculous advances in technology, the product of the ruthless Great War, reaching this planet is suddenly a feat that mankind is able to achieve. Upon their arrival, however, they quickly learn that Xavier will not give up her treasures without a fight. Inhabited by five indigenous tribes—creatures whose merciless evolution has sharpened them into the universe’s most efficient killers—this treacherous planet proves at every turn to be mankind’s final downfall rather than their savior. Yet when a lost explorer stumbles upon a startling discovery at the planet’s North Pole, their situation turns even worse. In order to shed light on the ominous secrets of Xavier997, Captain Michael Dawn must lead a joint-operations mission across its globe in search of five ancient relics. Relics that would appear to hold the key to the mystery of the explorer and the chain of events that his find set into motion. Yet these relics, known as the Scrolls, are guarded by the very teeth of Xavier. To retrieve them, Captain Dawn must risk everything, including his love, his career, and his life. Without the Scrolls, mankind’s final hope is lost. With them, it might be even worse.
Read online
  • 384
My Pal The Bug #2:  The Haunted Drug Lab

My Pal The Bug #2: The Haunted Drug Lab

Greg M. Hall

Greg M. Hall

Turlock and Marve are hired by a criminal organization to investigate disappearances at a remote drug lab. Along the way they rescue a mysterious woman. How many times will she almost get them killed?The Black Act: Witch Twins Saga Companion is a guide to the world found in the dark fantasy novel by Louise Bohmer. This ebook includes an essay by Bram Stoker nominated author Kate Jonez, a glossary of terms, a play list, excerpt from The Black Act: Witch Twins Saga, and more. Full table of contents below.When Approaching The Fair Folk by Kate JonezThe Black Act GlossaryThe Black Act PlaylistPeering into the Fickle Eye of FaeTroll Hunter ReviewQueen of Samhain (The Sound of Horror version)The Black Act ExcerptBonus Story: The Book of DreamsFae Books & Movies
Read online
  • 285