Build-in Book Search
THE UNKNOWN HAS AN ADDRESS. . . . Hidden away in the Badlands of South Dakota, Warehouse 13 is a top-secret repository for historical artifacts imbued with dangerous supernatural properties. Secret Service agents Pete Lattimer and Myka Bering are ever on the lookout for loose artifacts threatening to ruin the world’s day. Their mission:“Snag it, bag it, tag it.” Reports of a genuine psychic healer, along with a simultaneous epidemic of mysterious illnesses, lead Myka and Pete on a hazardous investigation that stretches from a carnival sideshow back to the bloody history of the Civil War. But when Pete is infected with a deadly disease, Myka and the rest of the team, including Artie Nielsen and Claudia Donovan, must track down a pair of cursed gloves—before a madman unleashes a virulent plague upon America!
Cloud isn't just a place to work. It's a place to live. And when you're here, you'll never want to leave.
"On the surface, The Warehouse is a thrilling story of corporate espionage at the highest level, but dig a little deeper and you'll find a terrifying cautionary tale of the nightmare world we are making for ourselves."—Blake Crouch, New York Times bestselling author of Dark Matter
Paxton never thought he'd be working for Cloud, the giant tech company that's eaten much of the American economy. Much less that he'd be moving into one of the company's sprawling live-work facilities.
But compared to what's left outside, Cloud's bland chainstore life of gleaming entertainment halls, open-plan offices, and vast warehouses...well, it doesn't seem so bad. It's more than anyone else is offering.
Zinnia never thought she'd be infiltrating Cloud. But now she's undercover, inside the walls, risking it all to ferret out the...
Trouble on the set! A reality-based game show called Warehouse Rumble has come to Bayport, and Frank and Joe Hardy are hoping to be among the first contestants. But when someone finds a skeleton on the set, production comes to a screeching halt. Once filming can begin again, the show is plagued with problems -- and the Hardys and their friends are doing so well that jealous competitors start to blame them for all the trouble. Frank and Joe are suddenly on double duty. They have to convince their fellow contestants that they're playing a clean game, and solve the mystery so the show can go on!
Henry and Harriet Callins, discovering that all that glitters is not Golden Age, move into a senior retirement residence. Among the exciting events they experience are: waiting for the mailman each day, going to meetings where problems are solved by planning more meetings... well, you get the idea. Henry suspects that the residents in the Assisted Living section of the facility are receiving an assist that is detrimental to their health. His curiosity puts himself and his wife in mortal danger.